I thought you didn't want us to run out of mana.
我以为你不会让我们缺少邪术。
"Symbol of Hope" : amount of mana regained increased.
“希望印记”:回复的法力值总量增加。
Did you just kill a hero, but are completely out of mana?
你曾试过刚杀了对方一个英雄,可是魔法耗竭了吗?
Spirit Tap: Now grants 83% of mana regeneration while casting.
精神分流:现在在施法时能获得83%的法力恢复速度。
Mage Armor: Now grants 50% of mana regeneration while casting.
法师护甲:现在提高时50%施法回蓝。
Meditation: Now grants 17/33/50% of mana regeneration while casting.
冥想:现在在施法时也能获得17/33/50%的法力恢复速度。
Lightning storm off coast of Mana, Fiji, by John Ahearn of Berkhamsted, herts.
斐济,玛娜海岸外的闪电风暴。
Holy Concentration now increases the amount of mana regeneration from Spirit.
神圣专注现在提高从精神获得的法力值恢复。
Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.
天赋:能量灌注:当你对自己施放这个技能的时候能够正确的消耗法力值了。
Retribution paladins are supposed to deal a decent amount of DPS without running out of mana.
惩戒骑应该能造成大量伤害却不耗光魔法。
According to enterprise quality control activity, the paper puts forward the new plan of mana…
针对企业质量管理活动,提出了新的管理评审方案。
The Priest Talent Power Infusion consumes an inconsistent amount of mana when cast on yourself.
牧师天赋能量灌注当对自己施法时,会导致更多的法力值消耗。
Priest Talent - Power Infusion will now consume the correct amount of mana when cast on yourself.
牧师对自己施放能量灌注的耗蓝值修正。
The amount of mana regained will increase as the Hunter's percentage of mana remaining decreases.
现在毒蛇守护所回复的法力量随猎人剩余法力值的减少而增大。
Drain mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
吸取魔法现在享受些许(不知道这个些许怎么计算,囧)暗影伤害加成,但是魔法吸取的基础值已经降低了!
Seduce should cost A LOT less mana. I can currently use it 5 or 6 times before my Succubus is out of mana at level 80.
诱惑应该大大减少消耗的魔法,我当前80级只能使用5-6次诱惑,然后魅魔就空蓝了。
Glyph of Spiritual Attunement - Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%.
灵魂协调铭文-提高你灵魂协调效果获得的法力值2%。
Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana.
通过这个方法,就形成了许多玩家在游戏中通过刷低等级的治疗术来治疗别的玩家,这样既不会花光能量,也保持了很高的治疗量。
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
奥术射击:法力消耗降低,与稳固射击的消耗相对应。
Moonglow now reduces the mana cost of all your damage and healing spells.
现在减少你所有的伤害性和治疗法术消耗的法力值。
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
减少你次级治疗术,治疗术和强力治疗术的法力消耗5%。
Allows 5% of your Mana regeneration to continue while casting.
使你在施法时仍然保持5%的魔法回复速度。
Mana Tide Totem - Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.
法力潮汐图腾-现在每3秒恢复法力值的6%,消耗83法力(70级时),不可替换。
Shadow Affinity now gives the priest 5% of his base mana when his Shadow Word: Pain or Vampiric Touch spells are dispelled.
暗影亲和现在在其暗言:痛或吸血鬼之触被驱散时反还牧师的基础法力值的5%。
Howl of Terror now costs 15% of base mana.
恐惧嚎叫消耗基础法力的15%。
Pain Suppression now costs 209 mana instead of 8% base mana.
痛苦压制现在消耗209魔法值而不是以前的8%基础魔法。
Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
秘法光辉的法力消耗从31%下降至26%基础法力。
Power Infusion now costs 416 mana instead of 16% base mana.
能量灌注现在消耗416魔法值而不是以前的16%基础魔法。
Power Infusion now costs 416 mana instead of 16% base mana.
能量灌注现在消耗416魔法值而不是以前的16%基础魔法。
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