The Transform Component determines the actual Position, Rotation, and Scale of all objects in the scene. Every object has a Transform.
变换组件决定场景中所有物体的实际位置、旋转和缩放。每个物体都具有变换组件。
Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.
对象节点在场景中描述物体,例如角色部分,几何体物体,灯光和摄像机等等。
Make the fully rigged object, duplicate it and place it multiple times in the scene. This is tedious, and placing objects accurately in a grid is hard.
制作完全绑定的物体,复制并在场景多次替换,这是非常乏味的,并且在表格中准确放置物体是非常困难的。
I compensated for the low poly objects in the scene with high resolution textures; I unwrapped the main object and for the small objects only I used simple UV mapping.
在这个场景中我用高分辨率的贴图来弥补低模的不足,我展开了主要物件的UV,对于那些小物件我用了简单的UV贴图。
To track objects with scale changes in a complex scene, a particle filter based object tracking approach is proposed in this paper.
针对复杂情况下变尺度目标跟踪问题,提出一种基于粒子滤波的自适应尺度目标跟踪算法。
Each point cloud or deformed object can have multiple forces applied to it. As well, you can have the same force applied to a number of point clouds or objects in a scene.
每个点云或者是可变形物体都能用多个力场影响以产生所需要的效果。
Next click on the 'create object' button and in the top viewport place whatever objects you like (boxes, cylinders, spheres, humans) in your scene.
接下来点击'createobject '创建物体按钮,在顶视图中放置你所喜欢的任何物体(boxes盒子,cylinders圆柱,spheres球体,humans人类)到你的场景中。
Next click on the 'create object' button and in the top viewport place whatever objects you like (boxes, cylinders, spheres, humans) in your scene.
接下来点击'createobject '创建物体按钮,在顶视图中放置你所喜欢的任何物体(boxes盒子,cylinders圆柱,spheres球体,humans人类)到你的场景中。
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