• The Transform Component determines the actual Position, Rotation, and Scale of all objects in the scene. Every object has a Transform.

    变换组件决定场景所有物体实际位置旋转缩放每个物体具有变换组件。

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  • Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.

    对象节点场景描述物体例如角色部分几何体物体,灯光摄像机等等。

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  • Make the fully rigged object, duplicate it and place it multiple times in the scene. This is tedious, and placing objects accurately in a grid is hard.

    制作完全绑定物体复制场景多次替换,非常乏味的,并且表格中准确放置物体非常困难的。

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  • I compensated for the low poly objects in the scene with high resolution textures; I unwrapped the main object and for the small objects only I used simple UV mapping.

    这个场景中分辨率贴图弥补模的不足,我展开主要物件UV对于那些物件简单的UV贴图

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  • To track objects with scale changes in a complex scene, a particle filter based object tracking approach is proposed in this paper.

    针对复杂情况下尺度目标跟踪问题,提出一种基于粒子滤波的自适应尺度目标跟踪算法。

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  • Each point cloud or deformed object can have multiple forces applied to it. As well, you can have the same force applied to a number of point clouds or objects in a scene.

    每个或者变形物体都能用多个力场影响产生所需要效果。

    youdao

  • Next click on the 'create object' button and in the top viewport place whatever objects you like (boxes, cylinders, spheres, humans) in your scene.

    接下来点击'createobject '创建物体按钮顶视图放置喜欢任何物体(boxes盒子cylinders圆柱spheres球体humans人类)场景中

    youdao

  • Next click on the 'create object' button and in the top viewport place whatever objects you like (boxes, cylinders, spheres, humans) in your scene.

    接下来点击'createobject '创建物体按钮顶视图放置喜欢任何物体(boxes盒子cylinders圆柱spheres球体humans人类)场景中

    youdao

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