Object creation is never free.
对象创建永远不会是免费的。
Avoiding object creation and gc.
避免对象创建和gc。
Generate object DDLs according to object creation time.
根据对象创建时间生成对象ddl。
Example scenario 1 describes successful object creation.
示例场景1描述了成功的对象创建。
If the object creation is unnecessary, remove the it.
如果没有必要创建此对象,请移除它。
Where -ct generates the DDL statements according to object creation time.
ct在何处生成ddl语句由对象创建时间决定。
Caching and pooling can be helpful techniques to reduce temporary object creation.
缓存和对象池技术均可以减少临时对象的创建。
Profilers also often give information on object creation rates and memory consumption.
分析器还通常会给出关于对象创建速率和内存使用的信息。
This is especially true in cases where object creation and initialization are expensive.
在对象创建和初始化开销很大的情况下,尤其是这样。
The net effect is an added layer of object creation when using XMLBeans as opposed to ADB.
其直接效果就是在使用XMLBeans 代替 ADB 时会添加一个对象创建层。
With this approach, a DLL must provide explicit functions for object creation and deletion.
使用这种方式,一个DLL必须提供显式的对象构建和删除函数。
Note that this implementation is not thread safe—you would need to synchronize object creation.
注意这个实现不是线程安全的—你应该需要同步对象的创建过程。
It still involves the object creation, the messages between objects and the persistence of the new state.
它仍然涉及对象创建、对象之间的消息和新状态的持久性。
Unnecessary object creation and the associated garbage collection of the unused object degrade performance.
创建不必要的对象以及与未使用的对象相关的垃圾回收会导致性能下降。
Gets or sets a value that indicates whether to perform object creation in a worker thread or in the active context.
获取或设置一个值,该值指示是在辅助线程还是在活动上下文中执行对象创建。
We see now that the object creation code is hidden in the ObjectIterator class, so it is now easy to support changes.
我们现在看到了对象创建的代码被隐藏在对象迭代器类里,因此现在很容易去支持改变。
More complex interfaces require more complex object creation and handling functionality to be programmed into the form.
更复杂的界面需要用编程的方式创建更复杂的对象,处理相关功能。
After this, core foundational information is understood and the basics of object creation and manipulation are covered.
接下来,便是核心的内容——理解对象创建和操作的基础内容。
Object creation consumes memory and processor cycles, and leads to object destruction, which further reduces performance.
创建对象会消耗内存和处理器周期,而且导致更加影响性能的对象销毁动作。
This interface provides callback methods for many different Hibernate events, including object creation, modification, and deletion.
这个接口为许多Hibernate事件提供回调方法,包括创建、修改和删除对象。
Object pooling only helps reduce the memory required for class allocations and the time required for object creation and destruction.
对象池只是有助于减少类分配所需的内存以及对象创建和销毁所需的时间。
You'll also get a general overview of the content retrieval process, from content object creation through native content and metadata.
还会概述内容检索过程,从Content对象创建到本机内容和元数据。
However, there could be a price to pay in terms of performance. There is (potential) overhead in object creation and in method dispatch.
但是,这可能会以牺牲性能为代价,对象创建和方法分配都可能会存在开销。
The simple tests used here suggest that an uncontended synchronization is cheaper than the cost of an object creation or a HashMap lookup.
这里使用的简单测试是说明一个无争用同步的代价要比创建一个对象或查找一个HashMap的代价小。
Other applications with similar performance criteria but different patterns of object creation might perform best with the optthruput policy.
其他具有类似性能标准和不同对象创建模式的应用程序可能使用optthruput策略会更好。
That is, don't worry if any given object creation fails as long as progress is being made per iteration through the list of objects to be restored.
因此,如果任何给定对象的创建失败了,那么不必担心,只要能够继续遍历要恢复的对象的列表。
This feature goes hand-in-hand with a new syntax for object creation, which makes it easy to create non-custom classes in Groovy with an array-like syntax.
这个特性与新的对象创建语法关系密切,新的语法可以用类似数组的语法很容易地在Groovy 中创建 非定制类。
The singleton's purpose is to control object creation, limiting the number to one but allowing the flexibility to create more objects if the situation changes.
单例模式的目的在于控制对象的创建,限制对外提供的对象数量为1,同时允许在情况变化时创建更多的实例。
Data Studio Administrator provides new task assistants that make you more productive and efficient by guiding you through the database object creation process.
DataStudioAdministrator提供了新的任务助理,可以帮助用户更高效地创建数据库对象。
Object pool interface — an object-aware interface that calls the constructor and destructors appropriately during object creation and deletion, respectively.
对象池接口——有对象意识的接口,在对象创建和删除过程中分别相应地调用构造函数和析构函数。
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