• Space Deformations controlled by parametric curve or surface are important methods for geometric shape edit and flexible object animation.

    基于参数曲线曲面控制空间变形重要几何外形编辑柔性物体动画实现手段

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  • Meanwhile, practice was taken about three kinds of animation technology including camera animation, entity object animation and circumstance animation.

    同时结合课题研究三类动画技术相机动画、实体对象动画环境动画进行实践

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  • For example, animation timer can be used to update the next fr a me animation and control mobile animated objects and change the appearance of the object animation rate.

    例如动画可以使用计时器更新动画控制移动动画对象改变动画对象外观速率

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  • The platform includes a flexible new animation framework that lets developers easily animate the properties of UI elements such as Views, Widgets, Fragments, Drawables, or any arbitrary object.

    这个平台还包括一个灵活新型动画框架开发者可以轻易地UI元素动起来,比如视图小工具片段画板其他任意对象

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  • These effects are applied to the image through the Animation object, shown in Listing 6.

    这些特效通过Animation对象应用图像如清单6所

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  • It's the job of the Animation object to calculate a percent complete message and send it to the apply method of each effect.

    Animation对象需要计算完成度消息发送给每种特效apply方法

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  • The solution is to use the valueOf method on the Date object to see how long it has been since the start of the animation.

    解决方案使用Date对象value Of方法确定动画开始多长时间

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  • To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.

    为了分配不同动画修剪每个粒子例证菜单里建立恰好物体索引属性。

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  • With my recent drawing and animation, I've been investigating transformation of subject, object and material.

    试图通过绘画作品动画作品探究主体客体材料之间转换关系

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  • Only use translations, scales and rotations to animate each object composing the animation.

    动画中用到的对象只能进行平移缩放旋转三种操作。

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  • An Animation object applies a series of effects to a particular image for a certain period of time specified in seconds.

    Animation一定时间(秒数指定)内特定图片应用一系列特效

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  • Skeleton is a representation of an object which has been shown to useful in interrogation, animation, finite element mesh generation, path planning, and feature recognition.

    骨架物体一种描述方式广泛应用道路探询动画有限元网格生成路径规划特征识别等领域。

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  • A prototype system of facial modeling and animation based on object oriented component is designed and implemented.

    设计开发了基于组件技术人脸建模动画原型系统

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  • It works on any kind of object with any kind of animation controller!

    可以针对任何对象物体任何类型动画控制器!

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  • Render the GI for every object in the animation for the "perfect" viewpoint.

    在“完美”视角动画每个物体渲染全局照明。

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  • Each object that you create can have up to four different visual states, and each state can have up to four frames of animation.

    一个创造目标多达不同栩栩如生的阶段,每一阶段有多达四种有生气结构

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  • Object deforms along a curve is a common problem on computer animation.

    物体沿条曲线变形动画中的常见问题

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  • Sometimes you want an object to be under physics control but in another situation to be controlled explicitly from a script or animation.

    有时候希望一个物体物理系统控制有些情况下接受代码动画控制

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  • Using animation to position an object in a grid confirms that it went into the slot.

    表格使用动画定位一个目标,能确认到达正确的位置

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  • An American art form, animation is the process of drawing and photographing a character - a person, an animal, or an inanimate object - in successive positions to create lifelike movement.

    美国动画绘画摄影综合过程个性艺术形式,一动物或者一个无生命的物体通过连续的图片运动变得栩栩如生

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  • But by using animation to show where an object came from or is going we can make it easier for the user to find the object again or feel confident in putting the object away in the future.

    但是我们使用动画显示目标哪里移动或是要移动到哪里用户再次寻找目标就变得简单和轻松,或者用户以后物体移动到任何地方都会感到增加了信心

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  • This course adopts the multi-media teaching method, making use of the colourful diagram, the real object picture and animation, make easy for student to study and comprehend.

    课程采用多媒体教学方式利用彩图实物图片动画便于学生学习理解

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  • Animation you can link to any point in time and to remove the link object relations, and then will not have to pitch the ball possession but really in the hands of its cast.

    动画任何时间连结取消连结物件关系投球便无需手中而是真的投出。

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  • This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.

    部分代码处理游戏逻辑更新,并且强制要求游戏逻辑每秒执行固定次数。

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  • This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.

    部分代码处理游戏逻辑更新,并且强制要求游戏逻辑每秒执行固定次数。

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