Final tangent space normal map for the character.
最终得到的角色的相切空间的法线贴图。
Left - Color map, Middle - Normal map, Right - Roughness map.
左——颜色贴图;中——法线贴图;右——粗糙度贴图。
Both the normal map and the AO map will be used in creating the color map.
法线贴图和AO贴图都是别用在颜色贴图上的。
Select this if you want to see how the normal map will be applied to your texture.
如果你想了解法线贴图如何被应用到你的纹理,选择此项。
For every texture we made, we also manually created a normal map and a roughness map.
我们在做每一个纹理的时候都手动创建一个法线贴图和粗糙度贴图。
Smaller test normal map, you can see compression errors at the sharp edges of the text.
规模较小的测试正常的地图,可以看到文本的锋利压缩错误。
Because the normal map is mapped to the surface, it already lies flat in tangent space.
因为法线贴图会被映射到表面上,所以它已经是在切线空间中了。
Once we have a normal map, it's easy to use it to calculate lighting from different directions.
只要我们有了法线贴图,我们很容易使用法线去计算各个方向的光照。
Here's an example of a detailed model, a simple model, and the simple model with a normal map applied.
下面是一个例子从左到右依次是高分模型,低分模型和低分模型带有高分法线贴图。
In the body aspect of my put call, note how each name has an associated value, almost like a normal map.
在put调用的body部分,注意为各名称指定相关值的方式,几乎与普通的映射无异。
Then it's time to start baking, interestingly there aren't that many normal map baking plugins out there.
现在是时候开始烘培了,有趣的是并没有许多法线贴图烘培插件开发出来。
The red channel in a normal map encodes the left-right axis of normal blue channel encodes vertical depth.
法线贴图中的红色通道编码了法线的左右轴,蓝色通道编码了垂直深度。
The standard technique of using an 'Overlay' layer destroys information in the blue channel of your normal map.
在使用'覆盖'层破坏了正常的地图你的蓝色通道信息的标准技术。
In these videos, I'll go over how to make optimized meshes that will work well for UV lay out, deformation, and normal map bakes.
在这些视频中,我就去了如何使优化的网格,将工作做好的UV线布局,变形和法线贴图烘焙。
On top of this Iadd the AO map and on some areas I'll also add the green channel of the normal map to add an extra layer of shading.
在这上面我增加了AO贴图以及一些区域我总会加上法线贴图的绿色通道并使用阴影增加一个特殊层。
Here the normal map is applied to the low-detail model, and you can see how each channel encodes the surface information along each axis.
下图演示了将法线贴图附加在低分模型上,这里你可以看见各个分量分别为表面添加了那些附加的信息。
An object space normal map only looks at the orientation of the entire model it's applied on to calculate the per pixel directions on it's surface.
一个物体空间的法线贴图,仅从整个模型的自身朝向检视物体,并据此解算在它表面的每个像素的方向。
Map projection in cartography is a way to present a two-dimensional curved surface on a plane, such as a normal map. Figure 2 shows a Traverse Mercator projection.
绘图法中的地图投影方法可以在平面中表示一个两维的曲面,例如一个标准地图。
For normal map generating purposes you don't even have to attach and weld the different sub components together, as long as they fit seamlessly you should be fine.
考虑到生成法线贴图的目的,你甚至无需将几个构成组件合并焊接起来,就像它们本身是无缝的一样。
Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map qUIckly and easily with some of our painted detail.
然后,学习如何导出我们的地图了MARI之前,我们会花一点时间,并学习如何与我们的一些画的细节快速,轻松地更新我们的法线贴图。
It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.
它通过顶点法线所定义的方向察看每个目标面,然后根据来自法线贴图的信息通过补偿它来计算新的灯光效果。
Converting a black and white image can be done in Photoshop using the Nvidia Photoshop plugin, this allows you to paint a black and white image and encode it into a normal map.
转换一张黑白图像可以通过在PS中使用Nvidia的PS插件来实现,这允许你绘制一行黑白图像并将其编码为一张法线贴图。
When an object space normal map tells a face it's supposed to receive light coming from the left of the object it will always do so, even if the face is pointing away from the light source.
当一个物体空间的法线贴图告诉一个面,它被期望接受来自物体左边的光线,它就会这样做,即使这个面实际是指向光源的。
It is often necessary to map one business object into another when coordinating between heterogeneous systems, or even as part of normal business logic.
在协调异构系统时,甚至在正常业务逻辑的某个部分,常常需要将一个业务对象映射到另一个业务对象。
It is often necessary to map one business object (see Key landmarks — business objects) into another when coordinating heterogeneous systems, or even as part of normal business logic.
在协调异构系统时,甚至在正常业务逻辑的某个部分,常常需要将一个业务对象(请参见重要的里程碑——业务对象)映射成另一个业务对象。
So apparently, you can push a check-in feed to a map and still maintain some connection to the kinds of things that normal people do.
所以显然你可以标注feed导入到地图中,然后仍然做些正常人做的事情。
Next, I can tie together my map and reduce with another Job implementation, jar things up, and execute Hadoop as normal to obtain my new answer.
接下来,我将map和reduce,以及其他Job实现绑在一起,进行打包,然后和平常一样执行Hadoop获取我的新答案。
You can also re-map the Alt and Ctrl keys (helpful if you're a Mactard like me) and you can set the keyboard to swap between Dvorak and normal-person mode.
你也可以重新设置Alt和Ctrl键(对像我这样的苹果迷特别有用),让键盘在Dvorak和普通模式下进行切换。
You can also re-map the Alt and Ctrl keys (helpful if you're a Mactard like me) and you can set the keyboard to swap between Dvorak and normal-person mode.
你也可以重新设置Alt和Ctrl键(对像我这样的苹果迷特别有用),让键盘在Dvorak和普通模式下进行切换。
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