To represent dynamic multiresolution terrain in real time, two sorts of models suitable for current stage are proposed, the adaptive quadtree model and the implied quadtree model.
提出和改进了两种适合现阶段的基于四叉树(自适应四叉树和隐含四叉树)的实时动态多分辨率地形模型。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
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