This paper puts forward a new algorithm to generate multiresolution model of mesh.
提出一种网格多分辨模型生成算法。
On the basis of analyzing the characters of data elements forming maps, a multiresolution model of maps with variable scale was presented.
在分析构成勘探部署图数据元素特点的基础上,提出了不同比例尺图件的多分辨率模型。
To represent dynamic multiresolution terrain in real time, two sorts of models suitable for current stage are proposed, the adaptive quadtree model and the implied quadtree model.
提出和改进了两种适合现阶段的基于四叉树(自适应四叉树和隐含四叉树)的实时动态多分辨率地形模型。
And we adopted the image division and image compress techniques, carried out the method of construct multiresolution texture model.
采用影像分块和纹理压缩技术,实现了多分辨率影像纹理模型的构造方法。
ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.
ROAM算法就是通过采用分解和合并方法实时地调整三角形网格,能交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型。
Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.
给出了一种有效支持个性化变形的三维人脸模型结构和一种特征约束的实时连续多分辨率绘制方法。
The last each image Mosaic area in the 3-dimension model is fused by using of wavelet multiresolution to promote the scene image Mosaic precision.
在此基础上,利用多分辨分析对三维模型中的各图像拼接区域进行了多尺度融合,提高场景图像拼接的精度。
The last each image Mosaic area in the 3-dimension model is fused by using of wavelet multiresolution to promote the scene image Mosaic precision.
在此基础上,利用多分辨分析对三维模型中的各图像拼接区域进行了多尺度融合,提高场景图像拼接的精度。
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