Multiplayer online game infrastructure layers.
多玩家在线游戏基础结构层。
I'm an avid player of multiplayer online games.
我在网络游戏中是一个贪婪的玩家。
Network bandwidth is likely the most costly component of hosting a multiplayer online game.
网络带宽有可能是托管多玩家在线游戏的成本中最为昂贵的部分。
They were building a multiplayer online game, and decided to let players share photos with one another.
他们当时在搭建一个多用户的在线游戏,玩家可以和其他人分享自己的照片。
Woog, who specializes in treating teenagers, is most worried about massive multiplayer online games.
专门治疗青少年的伍格最担心大型的多人线上游戏造成的上瘾问题。
All across the Internet, there are many different types of massively multiplayer online games to be found.
所有在互联网上,有许多不同类型的大型多人在线游戏可以找到。
The mainstream value segment is primarily composed of Massively Multiplayer Online (MMO) and casual gamers.
主流廉价级显卡一般是面向大型多人在线网游(MMO)和休闲3D游戏。
Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
对于多玩家在线游戏和MMOG,使用两种不同的 “模式”来提供多玩家体验。
World of Warcraft is a best-selling Massively Multiplayer Online Game (MMOG) set in Blizzard's Warcraft universe.
魔兽世界是一个最畅销的大型多人在线游戏(MMOG)在暴雪的魔兽宇宙集。
This article will focus on the first steps in building your own Massive Multiplayer Online Role Playing Games (MMORPG).
文章的中心是如何起步开发你自己的大型多人在线角色扮演游戏( 原文:Massive Multiplayer Online RolePlaying Games) (MMORPG)(译者注:俗称:网络游戏,网游)。
Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
80%以上的收入来自多玩家参与的大型网络游戏,其余来自网页游戏和移动游戏。
In slightly more sophisticated cases, servers communicate with each other as equals to support the multiplayer online game.
在略微复杂一点儿的情况中,服务器平等地相互通信来支持多玩家在线游戏。
With a little care, most of the working set of a multiplayer online game can be pulled into the main memory of a large system.
只需稍加处理,多玩家在线游戏的大多数工作集就可以放在一个大系统的主内存中。
This is becoming more and more viable as providers look to add value to their networks through the hosting of multiplayer online games.
提供商希望通过多玩家在线游戏给他们的网络增加价值,因此这种方式越来越可行了。
Researchers have been using massively multiplayer online games as natural laboratories, but the data are a challenge to interpret.
研究人员已经使用大量的多人网络游戏作为自然实验室,但是数据的分析是一个挑战。
Home computers led to video games, "farming" of virtual currency in multiplayer online games, and fluidity in identity and gender roles.
家用电脑带来了电子游戏、在网游中赚取的虚拟货币以及身份和性别角色的可变。
Like other multiplayer online games, it will provide persistent explorable areas, allowing players to meet and interact while exploring.
就像其他多人在线网络游戏一样,将提供持续性可探索区域,允许玩家在探索中会面和交互。
The implementation of Map Server and Move Function of Client in MMORPG (Massively Multiplayer Online Role Playing Games) is discussed in the paper.
本文论述了MMORPG(大型网络角色扮演游戏)中地图服务器和客户端移动功能实现。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Multiplayer online games accessed through a game console have hard-and-fast performance rules that derive from the fixed refresh rate of the display device.
通过游戏机访问的多玩家在线游戏具有严格且快速的性能规则,这是因为显示设备具有固定的刷新速率。
Online game: most game fans have played the World of Warcraft, or WoW, a massive multiplayer online role-playing game (MMORPG) released on November 23, 2004.
在线游戏:相信大多数游戏玩家都知道《魔兽世界》吧。
After confirming it was working on a new massively multiplayer online game in 2007, Blizzard Entertainment has divulged only a few details on the project.
2007年,自从暴雪确认了新网游正在制作这件事情以来,有关这个新网游计划的消息就一直少得如同饼干上掉下来的面包渣一般。
Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics.
想想不断流行的PC游戏:即使是网络中心化程度最高的多人在线游戏也大量依赖于客户端的性能来渲染它们的画面。
Massively multiplayer online role playing games (MMORPG) have been successes on the Internet while mobile gaming has not necessarily capitalized on this market.
大型多人在线角色扮演游戏(MMORPG)已在互联网上获得成功,而手机游戏还有没在这个市场中运用。
A business model that relies solely on revenue generated from the one-time sale of the title is not a viable business model for next-generation multiplayer online games.
只依靠一次性销售中获得的收益,这样的业务模型对于下一代多玩家在线游戏来讲是不可行的。
A business model that relies solely on revenue generated from the one-time sale of the title is not a viable business model for next-generation multiplayer online games.
只依靠一次性销售中获得的收益,这样的业务模型对于下一代多玩家在线游戏来讲是不可行的。
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