You can take part in multiplayer games either on a LAN network or via the Internet.
你可以上局域网或者国际互联网参加多人游戏。
Internet multiplayer games are responsible for much of the increase in broadband use.
多人玩的网络游戏是导致宽带使用率上升的重要因素。
But what about massively multiplayer games, one may ask.
但是大型多人在线游戏呢,有人会问。
Yes, we do plan to support multiplayer campaigns and linked maps.
是的,我们计划支持多人战役和地图连接。
It's the most successful massively multiplayer game on Earth right now.
它是迄今为止地球上最成功的大型多人在线游戏。
Collaborative multiplayer games cater to the need to feel part of a group.
多玩家协作型游戏迎合了这种通过参与集体活动来实现自我存在感的需求。
Network bandwidth is likely the most costly component of hosting a multiplayer online game.
网络带宽有可能是托管多玩家在线游戏的成本中最为昂贵的部分。
Playing games on the iPhone is a fantastic and handy experience, especially multiplayer games.
在iPhone手机上玩游戏是一场奇妙和有意义的经历,特别是多玩家游戏。
Flawed but fun: pro Evolution Soccer 2010 provides hours of entertainment in its multiplayer mode.
有些瑕疵但还是很有趣:在多人模式下,实况足球2010可以带来数小时的乐趣。
In this article, we go through the basics of creating a casual, networked multiplayer tic-tac-toe game.
在本文中,我们讲述了创建一个休闲、联网的多玩家tic - tac - toe游戏的基础。
They were building a multiplayer online game, and decided to let players share photos with one another.
他们当时在搭建一个多用户的在线游戏,玩家可以和其他人分享自己的照片。
With the game server code complete, you can build the Android front end to this multiplayer networked game.
完成游戏服务器代码之后,您可以构建这个多玩家联网游戏的Android前端。
Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.
说明一下在多人游戏中你将如何保存及读取游戏进度。指明你能实现或不能实现的理由。
The company earlier this month added a Game Center feature to the operating system that offers multiplayer games.
苹果这个月初在操作系统中加入了游戏中心这一选项,以便提供多种游戏。
Android market: After you write your Android networked multiplayer casual game, upload it to the Android marketplace.
Android市场:编写自己的Android联网多玩家休闲游戏之后,可将它上传到Android市场中。
Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
对于多玩家在线游戏和MMOG,使用两种不同的 “模式”来提供多玩家体验。
Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
80%以上的收入来自多玩家参与的大型网络游戏,其余来自网页游戏和移动游戏。
With a little care, most of the working set of a multiplayer online game can be pulled into the main memory of a large system.
只需稍加处理,多玩家在线游戏的大多数工作集就可以放在一个大系统的主内存中。
In slightly more sophisticated cases, servers communicate with each other as equals to support the multiplayer online game.
在略微复杂一点儿的情况中,服务器平等地相互通信来支持多玩家在线游戏。
Microsoft's Xbox Live network is highly social, widely used for online multiplayer matches, and even has Facebook integration.
微软的Xbox Live网络是非常社交化的,广泛用于在线多人游戏中,甚至还整合了Facebook元素。
"Una," left, plays a Hume character from the massively multiplayer RPG Final Fantasy XI. "Saya" plays a Taru-Taru from the same game.
左边的“Una”饰多人在线角色扮演游戏《最终幻想11》的人类,“Saya”饰来自同一游戏的塔鲁塔鲁族。
This is becoming more and more viable as providers look to add value to their networks through the hosting of multiplayer online games.
提供商希望通过多玩家在线游戏给他们的网络增加价值,因此这种方式越来越可行了。
I have not tested the networked multiplayer function with another person yet, but tests on my own network show it to be pretty snappy.
我还没有和其他玩家测试过联网多人游戏功能,但是就我在自己的网络中的测试来看,它玩起来真的非常爽。
The most persuasive example concerns world of Warcraft, an online, multiplayer, swords-and-sorcery game played by some 11m people worldwide.
最具说服性的案例就是魔兽世界了。这个刀剑及魔法类型的多人在线游戏在全世界拥有约1100万玩家。
Take competition, for example. Video games are naturally competitive even without multiplayer because it's always about who has the higher score.
以竞赛为例,因为视频游戏一般都是看谁得分更高,所以即便没有多玩家参与,视频游戏也天然地具有竞争性。
While we have experimented with other types of Zerg air units, there are no plans to introduce any of them to the multiplayer version of the game.
尽管我们尝试了非常多其他种类的虫族空军,但我们并不打算把任何一个这种单位添加到多人游戏里。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
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