After you made all the objects you must create a "MR Area Omni" light on the top of the water in the center of the room like step 2 image.
设置完所有的物体后,你必须在水面上部创建一个“MR区域泛光灯”,将其放置于房间中心,如图2所示。
We will use that MR Area Omni to create the highlights that are normally visible on leather. In this way we have much more control of the position, colour and brightness of the specular highlights.
我们使用这种灯来创建皮革上可见的高光效果,同时可以对高光的位置,颜色和亮度有更好的控制。
We will use that MR. Area Omni only to create these specular effects that normally is visible on metalized car paint.
我们将使用MR区域泛光灯只创建这些在金属车漆上常见的独特的高光。
Disable shadows in the MR. Area Omni.
关闭MR区域泛光灯的阴影。
Disable the shadows in the MR. Area Omni.
关闭MR区域泛光灯的阴影。
Now make a right mouse button click on the MR. Area Omni and disable "AFFECT SPECULAR" and "AFFECT DIFFUSE".
现在右键点击MR区域泛光灯,将其中的“影响高光”和“影响漫反射”属性关闭。
Now make a right mouse button click on the MR. Area Omni and disable "AFFECT SPECULAR" and "AFFECT DIFFUSE".
现在右键点击MR区域泛光灯,将其中的“影响高光”和“影响漫反射”属性关闭。
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