Back then we used glass paintings, foreground miniatures and stop-motion animation.
那时候我们用玻璃绘画、前景微型图、单格拍摄绘制。
It's very difficult to produce high quality human motion animation or design related algorithms.
要生成高质量的人体运动动画或设计相关算法都是很困难的。
Google Street View stop motion animation short made as a personal project by director Tom Jenkins.
这部谷歌街景定格动画是由汤姆·詹金斯所执导拍摄的个人作品。
"Fantastic Mr. Fox" was made using stop-motion animation, a painstaking process involving handmade models.
《了不起的狐狸爸爸》用的是停格动画,手工制作的模型,是个艰苦的拍摄过程。
Material application is core of stop-motion animation production, key to realize art character of the film.
材料应用是定格动画影片生产的核心,是影片艺术风格实现的关键。
The Stop-motion Animation, which originated in the ancient technology of film photography, has been more than 100 years of history.
定格动画艺术起源于古老的电影摄影技术,至今已有百余年的历史。
Short Stop-motion Animation fixed low technical difficulty, and can be quickly made. so it becomes more and more popular in beginners.
短篇定格动画的制作技术难度低、创作周期短,这是它受到动画初学者青睐的主要原因。
Teaching with Stop-motion Animation, would guide students in their initial study of Animation, stimulate their enthusiasm and enhance their practical ability.
在动画教学中融入定格动画创作环节,对开发学生对动画艺术的兴趣、创作灵感和动手能力具有非常重要的作用。
Stop-motion animation is widely used in the nature and wildlife films, and stop-motion animation photography equipment is the key one to take the wonderful pictures.
逐格画面拍摄技术在自然和野生动物影片拍摄中被广泛的使用,而逐格摄影设备是拍摄精彩的逐格画面的关键。
Then based on the analysis of large quantities of good stop motion animation, expounded in stop motion animation using materials produced in the form of the unique beauty.
其次通过对大量优秀定格动画的分析,详细阐述了运用材料在定格动画中产生的独特的形式美感;
With the rapid increase of motion data, example-based motion synthesis technologies are the promising research field in human motion animation, where motion database ACTS as the key role.
随着运动捕获数据数量的日益增长,目前基于实例的运动合成技术成为人体动画的主流研究方向,运动库在其中扮演着核心的角色。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
This is the pitfall of using motion capture devices to create final animation.
这是用运动捕捉设备去创建最终动画的缺陷。
Since computer animation is truly 3-D, you can re-use the animation of a scene or parts of the animation and not tell that it is the exact same motion.
因为计算机动画是真正3-D的,你可以重复用一场戏的动画或者某动画的一部分,不再说它是死板一成不变的运动了。
Readers could pore over academic papers about the physical properties of buckyballs, but a 16-second animation describes their motion more easily and arguably more thoroughly.
读者们可能在一些学术论文上读到过关于布基球物理特性的描绘,但都不及这16秒的动画来得轻松、真实和彻底。
The final value that motion can take is linear, which keeps animation speed constant.
最后,motion 属性还可以带的一个值是linear,该属性让动画以恒速变化。
So the studio actually started with traditional animation, rather than the stop-motion it is known for now?
也就是说工作室实际上不是由现在尽人皆知的定格动画起家的,而是开始于传统动画?
Using easein, easeout, or easeboth will result in the motion being slower at the beginning, end, and beginning and end of the animation, respectively.
通过使用easein、easeout或easeboth,可以分别产生在动画开始或结束较慢或者在动画的开始和结束都较慢的效果。
In three-dimensional computer animation we can use software constraints to force all or some of the motion within arcs.
在三维立体电脑动画,我们可以使用软件的限制,迫使全部或部分的议案,内弧。
Through a variety of image design, animation role standard design and motion design elements reflect the character charm.
通过对动画角色的形象设计、标准造型设计和动作设计等多种要素综合体现角色的性格魅力。
Complexity and consistency of motion are two elements of character appeal that can be easily developed with three-dimensional computer animation.
复杂性和一致性的议案,是两个要素的性格魅力,可以很容易地开发与三维电脑动画。
This information is programmed into the motion capture animation and should not be messed with.
此信息编程到动作捕捉动画,不应乱用。
All the characters were made from moulded plasticine modelling clay on metal armatures, and filmed with stop motion clay animation.
所有的角色都用金属模型里的雕塑黏土制作,拍摄成定格黏土动画。
Motion capture is the new technology in movie animation making.
运动捕捉技术是影视动画制作中的新技术。
Motion capture technique, which can record the details of human joint motions, is a promising computer animation technique.
运动捕获技术可以记录人体关节运动的细节,是当前最有前景的计算机动画技术。
A basic definition of animation is the illusion of motion, or change, created by changing an image over time.
动画的一个基本定义是通过在一定时间内改变或移动图像而产生的幻觉。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
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