Modeling and Rendering of Cloud;
云景建模与绘制;
In this article, the research work is mainly in the wave modeling and rendering.
本文主要的研究工作主要在水波建模和渲染两个方面。
There are many issues that is worth researching in terms of modeling and rendering anomalous fussy object.
不规则模糊物体的建模和实时绘制方面都有很多值得研究的问题。
The modeling and rendering of sky are difficult problems in computer graphics, it is very useful to theory study.
天空的建模和渲染是计算机图形学领域的一个研究难点,对其研究有着重要的现实和理论意义。
Introduction and discussion about sketching techniques, 2d traditional rendering, and 3d digital modeling and rendering.
介绍筹议手绘草图技巧,二维传统效果图,三维数码建模和效果图。
The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering.
实拟场景的建模和画造技巧通常否以开为两类,基于图形的画造技巧和基于图像的画造技巧。
It is very hard to obtain satisfactory results for hairstyles through traditional modeling and rendering techniques, because of the fine shapes and the huge amount of human hairs.
因为头发形状精细、数量庞大,传统的造型和绘制技术很难达到令人满意的效果。
The methods of cloud modeling and rendering in computer graphics are summed up. The succeeding and typical genetic technology and physically based technology at present are summarized.
本文对计算机图形学中三维云的建模和绘制技术进行了概述,主要介绍目前比较典型的基于个体生长的云建模技术和基于物理过程的云建模技术。
Building by computer modeling and rendering render the architectural design of figure into performance, can be realistic models and the design of the building after completion of the effect.
建筑效果图为由计算机建模渲染而成的建筑设计表现图,可以逼真地模拟建筑及其设计建成后的效果。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
Understand how data relates to XML, in particular with such issues as information modeling, XML processing, XML rendering, and Web services.
理解数据如何与xml相联系,尤其要了解信息建模、XML处理、XML呈现和Web服务这类问题?
In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering.
在本教程中,我们将了解详细的产品建模技术,以及有效的照明,阴影和渲染。
Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
动画师将能够掌握无数的建模,渲染和纹理与MK的最好和最聪明的作者建议的程序。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This DVD covers all aspects to create advanced computer graphics, including modeling, sculpting, shading, lighting, creating fur, cloth simulation, rendering and compositing.
这张DVD包括所有方面创造先进的计算机图形,包括建模,雕刻,着色,照明,创造毛皮,织物仿真,渲染和合成。
Mainly introduce the modeling methods of sunlight and skylight and current works on outdoor scene rendering.
主要介绍太阳光和天空光的建模方法和现有的一些室外绘制的工作。
The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
With traditional modeling method of GIS we encounter some difficulties, we must keep a balance between the precision of model and rendering speed of computer.
传统的GIS建模方法,在虚拟环境建模中遇到了困难,需要在模型的精度和计算机的绘制速度之间采取一定的折衷。
This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
提出一种新的大规模城市场景高效建模及实时绘制方法。
I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.
包括建模,骨骼绑定,纹理贴图,复杂的头发,渲染以及合成。
Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art?
你想成为更快和更多的高效建模和学习最新的技术,在三维建模、渲染和游戏的艺术吗?
The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.
不规则模糊物体的建模及其实时显示技术一直以来都是虚拟现实技术研究中的热点与难点。
Without doubt, these results will remarkably improve the efficiency of modeling, intersection, approximation, rendering and rasterizing of curves.
这些结果可以明显地提高曲线造型、求交、逼近、显示和绘制的效率。
This paper describes the design and development of the interaction system, the modeling system and the rendering system.
分别介绍了该系统的交互系统、造型系统和渲染系统的设计与实现。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.
本文我们将讨论表面的细节结构建模技术和几何细节在局部和全局光照下的实时渲染技术。
The traditional engineering animation is realized by building the model in 3d modeling software, and then by rendering to get serial frames to form a steam-media file.
传统的工程动画都是以现有的三维软件为平台进行建模、获得渲染帧序列后,用流媒体文件来实现动画。
The traditional engineering animation is realized by building the model in 3d modeling software, and then by rendering to get serial frames to form a steam-media file.
传统的工程动画都是以现有的三维软件为平台进行建模、获得渲染帧序列后,用流媒体文件来实现动画。
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