The influences of both symmetry property of temperature history and mesh subdivision are researched.
考察温度履历的对称性、网格细分对计算结果的影响。
As an important part of Surface Modeling, mesh Subdivision used to smooth an initial control mesh several times using some method, until up to the specified degree of smoothness.
作为曲面造型的重要分支,网格细分是以计算机为工具,对一个初始控制网格,采用某种方法对网格进行多次细化,直到满足指定的光滑度和细腻度。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
By comparing the least distance between subdivided control mesh and limit surface with rough machining allowance, the uniform subdivision depth was determined.
该算法以细分后的控制网格与极限曲面之间的最小距离和粗加工余量作比较,确定均匀细分次数。
Subdivision surface is a new geometric modeling technology of discrete surface based on mesh. It can express modeling surface through control mesh and subdivision rules.
细分曲面是基于网格的离散曲面造型新技术,它通过定义控制网格和细分规则来表示造型曲面。
As a result, the limit surface of the polygonal mesh containing the symmetric zonal meshes is the subdivision surface satisfying the curve interpolation constrains.
因此,含有这种对称网格带的多面体网格的细分极限曲面即为满足曲线插值约束的细分曲面。
This paper presents a scheme for gradual subdivision of a triangular mesh and a quadrilateral one is also put forward.
本文给出了一种快速三角元网格逐次细分法,并提出了四边形单元网格的逐次细分法。
Otherwise I would have to do local subdivision or even divide the whole mesh just to get more detail in a small area of the mesh.
不然为了那些局部的细节我必须要局部细分或者甚至把整个模型拆开。
Mainly focus on hexagon subdivision and proposes a local subdivision algorithm to rebuild sharp features in hexagon mesh.
研究了六角形网格上的曲面细分算法,改进了六角形网格砍边细分算法。
Being widely used in industrial field recently, the subdivision operation based on mesh is required the original mesh of graph object which can present robust and valid 2-manifold in 3d Spaces.
目前工业界广泛使用的网格细分操作要求表达图形体的网格能够在三维空间中表达一个有效并且正确的二维流形。
Finally, doing something useful to explore and try the digital watermark in the 3d mesh, proposes a mesh watermarking technology based on subdivision surface.
最后,对数字水印在三维网格中的应用做了一些有益的探讨和尝试,提出了一种基于细分曲面的网格水印技术。
In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.
在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;
Spherical mesh data structure and data organization, as well as the spherical surface of the grid subdivision process.
球面网格的数据结构和数据组织,以及球面网格的剖分流程。
Spherical mesh data structure and data organization, as well as the spherical surface of the grid subdivision process.
球面网格的数据结构和数据组织,以及球面网格的剖分流程。
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