Sometimes there exist invalid elements after mesh smoothing.
经过修匀后的网格有时仍然存在不合格单元。
Mesh Smoothing is an important research topic for generation of finite element meshes.
网格光滑化是有限元网格生成领域的一个重要研究分支。
A tetrahedral mesh smoothing algorithm based on non-smooth problem optimization is presented.
提出一种基于不可微问题优化的四面体网格光顺算法。
Based on the investigation of some current algorithms, the first chapter introduces some basic knowledge and current status on mesh generation, post-processing methods, and mesh smoothing.
基于对该领域部分现有方法的初步了解,本文第一章简单介绍了网格生成技术、后处理技术和网格光滑化算法的现状。
And also use Mesh smooth for smoothing the surfaces.
然后添加网格光滑来平滑表面。
The third chapter analyzes several mesh quality smoothing and optimization methods, and imports a method that optimizes the node Numbers to reduce the semi-bandwidth of rigidity matrix.
第三章讨论了网格质量修匀及优化技术,并且引入网格节点编号优化方法以减小总刚矩阵的半带宽。
The mesh quality is improved efficiently by using the smoothing technique.
还利用光顺技术对网格进行了光顺处理,提高了网格质量。
The mesh quality is improved efficiently by using the smoothing technique.
还利用光顺技术对网格进行了光顺处理,提高了网格质量。
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