In this paper we describe a method of mesh simplification based on vertex clustering.
提出了一种基于顶点聚类的新简化算法。
Mesh simplification is one of the most important methods for solving the above problems.
网格模型简化是解决上述问题的主要方法之一。
An algorithm for mesh simplification based on adaptive spatial partition is presented in this paper.
提出了一种基于自适应空间刨分的网格简化算法。
In order to solve the problem, this paper put forward an improved mesh simplification algorithm based on quadric error metrics.
为了解决这个问题,本文作者提出一种改进的基于二次误差测度的网格简化算法。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
We efficiently precomputed these series using an adaptive frequency sweeping algorithm and volume-velocity-preserving mesh simplification.
我们通过使用自适应的频率扫描算法和保持体积速度的网格简化算法,有效地预先计算这些序列。
The paper aims at the discrete of bones and gives an algorithm of mesh simplification based on pair vertex contraction, on the basis of edge collapse.
针对骨骼模型结构离散化特点,在一般边崩塌算法的基础上,提出了一种基于顶点对融合的模型简化算法。
To resolve these difficulty, this paper proposes a multiresolution simplification and compression method which based on progressing mesh simplification.
为了解决这些困难,本文提出了一种基于渐进简化的多分辨率几何简化与压缩方法。
This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.
通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。
In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.
在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;
In order to improve the image quality of mesh simplification, a mesh simplification algorithm using quadratic error metrics was provided based on discrete curvature.
为了提高网格简化的图像质量,提出一种基于离散曲率的二次误差度量网格简化算法。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
This paper proposes a mesh simplification algorithm based on vertex's curvature, which use edge collapse method to reduce the density of low-curvature region of meshes.
本文提出的网格简化算法是根据网格顶点的曲率,采用边折叠的方式来减少低频区域的网格顶点密度。
To simplify the 3D color head dataset acquired from 3D color laser scanner, a new vertex merging mesh simplification algorithm based on region segmentation is presented.
针对三维激光扫描仪获得的彩色人头数据集压缩问题,提出了基于区域分割的顶点合并网格简化算法。
Mesh simplification is a classical research subject in computer graphics and is an very important significance for mesh storage, transmission process and real time render.
网格简化是计算机图形学中一个传统的研究课题,它对网格的存储和传输处理以及实时绘制都有着重要的意义。
To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.
为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。
In this paper, aiming at some special requirements of mesh simplification in reverse engineering, a non-uniform mesh simplification algorithm based on forcible constraint is presented.
文章针对逆向工程中的特殊简化要求,提出了一种强制约束下的非均匀网格简化算法。
The system includes an improved mesh denoising method based on bilateral filtering of images, sharp features extraction, feature-preserving mesh simplification and topological optimization.
该系统包括了一种改进的基于图像双边滤波器的网格噪声去除方法,模型的尖锐特征提取以及保持尖锐特征的网格简化和拓扑优化。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
In addition, based on this simplification algorithm, a framework of progressive mesh transmission is also implemented as a browser-based visualized prototyping system.
此外,在此简化算法的基础上,还提出一个递进网格传输的框架,并实现了一个基于浏览器的可视化原型系统。
This thesis studied the principles of Progressive Mesh (PM) model, and improved on the method of side error in PM, the improvement method not only in brief, but also attain good simplification result.
论文研究了渐进网格(PM)模型思想,对PM模型中的边误差计算方法进行了改进,改进后的方法不但计算简单,而且简化效果良好。
Simplify the problem and divide the mesh In numerical simulation, proper simplification of the physical problem can make the simulation simple.
问题简化及网格划分在数值模拟中合理的简化物理模型既能反应问题物理本质又能使模拟得以顺利实现。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
Obviously, the simplification of 3d mesh models is a valuable research direction.
可见三维网格模型简化的研究课题具有一定的应用价值。
Obviously, the simplification of 3d mesh models is a valuable research direction.
可见三维网格模型简化的研究课题具有一定的应用价值。
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