• The three angle mesh optimization algorithm is adopted to solve the problem of the model complexity and the slow interactive running speed in the scene.

    采用三角网格优化算法解决场景模型复杂度高交互运行速度缓慢问题

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  • A tetrahedral mesh smoothing algorithm based on non-smooth problem optimization is presented.

    提出一种基于不可微问题优化四面体网格光顺算法

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  • In this paper, an algorithm to finite element mesh nodal number optimization, the WGPS, is presented. This algorithm is obtained based on the GPS algorithm.

    本文提出一种优化有限元节点标号的WGPS算法,该法在GPS法的基础作了一些改进而形成的。

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  • In this paper, an algorithm to finite element mesh nodal number optimization, the WGPS, is presented. This algorithm is obtained based on the GPS algorithm.

    本文提出一种优化有限元节点标号的WGPS算法,该法在GPS法的基础作了一些改进而形成的。

    youdao

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