The algorithm first construct a progressive mesh based on the source mesh and change the mesh into the simplest form, tetrahedron.
算法首先对原始三角网格构造一个累进网格,把三角网格简化成最简单的形式,四面体。
This paper presents an efficient algorithm for creating automatic quadrilateral mesh based on a recursive decomposition domain of quadrilateral elements.
基于区域递归分解算法是一种有效的四边形网格生成算法,能较好地运用于复杂的单连通和多连通图形区域,自动化程度高。
To promote the efficient reuse of existing animation resources, an approach for transferring 3D animation from a source mesh to a target mesh based on mean value coordinates is proposed.
为了重用已有动画资源,提出一种基于均值坐标的三维动画传输方法。
The idea here is that each individual mesh will be turned on or off based on the occlusion data.
这意味着每个单独的网格根据遮挡数据确定是否渲染。
This paper studied the protection mechanism for virtual ring in mesh topology, and analyzed a construction algorithm for a virtual ring based on spanning tree.
文章对网状拓扑中的虚环保护机制进行了研究,并对一种基于生成树的虚环构成算法进行了分析。
To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.
为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。
This doesn't make nearly as much sense as making each piece of furniture its own mesh, so each can individually be culled based on the camera's view point.
使每个家具都有自己的网格,这会有不一样的感觉,那么可以根据摄像机的视点,各个物体可以单独地被剔除。
This paper proposed a new method that was based on network node and applied to compute tooth contract-point line of engaged gears for different mesh position.
本文提出了一种以网络结点为基础,在齿面上的活动标架里,计算齿轮在不同啮合位置的接触点,以求得接触迹线的新方法。
In ocean wave simulation, a view-dependent ocean wave mesh model is given by experiment analysis for two common mesh models, which are based on random sample points and based on fixed sample points.
在海浪模拟中,通过对两种常用网格化模型(基于随机采样点的网格化和基于固定采样点的网格化)的实验分析,给出了一种视点相关的海浪网格模型。
Generally, these capabilities are emanative, so they must be based on the mesh mechanism of the corporation capabilities to bring into play.
这些能力形态往往是发散的,需要构建一定的能力啮合机制才能使其真正发挥巨大的作用。
In order to solve the problem, this paper put forward an improved mesh simplification algorithm based on quadric error metrics.
为了解决这个问题,本文作者提出一种改进的基于二次误差测度的网格简化算法。
So it is effective on optimizing the path selection of wireless mesh network based on 802.11 and improving the performance of network .
因此,该参数对于优化基于802.11的无线网格网的路径选择,提高网络性能是行之有效的。
An algorithm for open cutting was presented for mesh adaptive technique, and the template library based on mesh adaptive was built.
针对板料成形模拟过程中的工艺切口问题,提出了网格自适应加密与减密技术的工艺切口算法。
We present a parallel mesh adaptive finite element algorithm for numerical simulation of flows based on error estimation.
给出了一种流动数值模拟中的基于误差估算的并行网格自适应有限元算法。
This paper proposes a mesh simplification algorithm based on vertex's curvature, which use edge collapse method to reduce the density of low-curvature region of meshes.
本文提出的网格简化算法是根据网格顶点的曲率,采用边折叠的方式来减少低频区域的网格顶点密度。
Subdivision surface is a new geometric modeling technology of discrete surface based on mesh. It can express modeling surface through control mesh and subdivision rules.
细分曲面是基于网格的离散曲面造型新技术,它通过定义控制网格和细分规则来表示造型曲面。
The electromagnetic simulation based on Non-uniform FDTD mesh is a generalized and efficient method to solve many practical electromagnetic problems.
基于非均匀FDTD网格的电磁场模拟是一种解决诸多实际电磁场问题的通用、有效方法。
In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.
在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;
A tetrahedral mesh smoothing algorithm based on non-smooth problem optimization is presented.
提出一种基于不可微问题优化的四面体网格光顺算法。
A new montage mesh fusion method is proposed based on local harmonic mapping in this paper.
提出了一种基于局部调和映射的三维网格蒙太奇融合新方法。
An algorithm of hole repairing for finite element mesh is proposed in the paper which is based on surface.
针对板料成形零件的有限元网格模型提出了一种基于曲面的网格孔洞修补算法。
A mesh node motion estimation method based on feature window matching was presented to overcome block artifacts produced by block matching.
采用了基于特征窗口匹配的网格节点运动估计方法,有效地避免了块匹配法产生的块效应。
In addition, based on this simplification algorithm, a framework of progressive mesh transmission is also implemented as a browser-based visualized prototyping system.
此外,在此简化算法的基础上,还提出一个递进网格传输的框架,并实现了一个基于浏览器的可视化原型系统。
This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.
该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。
In this paper, aiming at some special requirements of mesh simplification in reverse engineering, a non-uniform mesh simplification algorithm based on forcible constraint is presented.
文章针对逆向工程中的特殊简化要求,提出了一种强制约束下的非均匀网格简化算法。
The generation algorithm of adaptive mesh which is based on the quad-tree data structure is presented.
以四分树为数据结构,建立了网格细分法生成自适应网格算法。
An algorithm for mesh simplification based on adaptive spatial partition is presented in this paper.
提出了一种基于自适应空间刨分的网格简化算法。
Based on CAD, automatic mesh generation and AI reasoning techniques, the problem solving framework for finite element modeling (FEM) of aeronautical thin wall structures is introduced.
介绍了利用CAD、网格自动剖分和人工智能技术相结合进行航空薄壁结构有限元建模的问题求解框架。
Based on CAD, automatic mesh generation and AI reasoning techniques, the problem solving framework for finite element modeling (FEM) of aeronautical thin wall structures is introduced.
介绍了利用CAD、网格自动剖分和人工智能技术相结合进行航空薄壁结构有限元建模的问题求解框架。
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