• This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。

    youdao

  • This paper studied the protection mechanism for virtual ring in mesh topology, and analyzed a construction algorithm for a virtual ring based on spanning tree.

    文章对网状拓扑中的虚环保护机制进行了研究,并对一种基于生成树的虚环构成算法进行了分析。

    youdao

  • In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.

    在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;

    youdao

  • In the algorithm of mesh simplification based on vertex clustering, a vertex tree is built to represent the data structure of the models by octonary subdivision.

    在基于顶点聚类的网格简化算法中,通常对网格模型进行八叉剖分来建立一棵顶点树以表示整个网格模型的数据结构;

    youdao

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