To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.
为了分配不同的动画修剪到每个粒子,在例证菜单里建立恰好地物体索引属性。
To control the scope of an animation, right-click a sequence diagram and in the context menu, click Animate.
为了控制图形化的范围,右击序列图并在右键菜单中,点击Animate。
Under the Animation menu, under the "Skeleton" pull down, there is a reveal or show joint names.
在动画菜单,在“骨架”拉下来,有一个显示或显示联名。
At the bottom of the animation palette, choose Once from the Looping pop-up menu and then click the Play button to view the animation.
在动画控制面板的最下方,从循环弹出菜单中选择“一次”,此时,点击播放按钮开始观看动画。
At the bottom of the animation palette, choose Once from the Looping pop-up menu and then click the Play button to view the animation.
在动画控制面板的最下方,从循环弹出菜单中选择“一次”,此时,点击播放按钮开始观看动画。
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