Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.
相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。
Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
For every texture we made, we also manually created a normal map and a roughness map.
我们在做每一个纹理的时候都手动创建一个法线贴图和粗糙度贴图。
Generates a cube map from the texture using different generation methods.
使用不同的生成方法从一个纹理生成一个立方体贴图。
As you see, the texture is not perfectly tiled but I do not really need it to be because the original map was 10k and the UVW Mapping is big enough to avoid this problem.
正如你们看到的,这个纹理不能完全平铺,但我也不需要这样,因为原始图片有10K且UVW贴图足够大可以解决这个问题。
Select this if you want to see how the normal map will be applied to your texture.
如果你想了解法线贴图如何被应用到你的纹理,选择此项。
Note that you can change the coordinates to map any part of the texture to any part of the polygon face.
你可以通过修改纹理坐标来使用任意的部分覆盖多边形表面。
Photos used for the basis of your texture should roughly match the final texture map size.
使用照片作为你的材质的基础来粗略的匹配最终材质贴图的尺寸。
The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.
这个新的贴图坐标被用来索引一般的材质贴图和其他用在表面上的贴图。
The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.
对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。
The energy minimization characteristic of the harmonic map preserves the low distortion that may yield in the process of texture mapping.
由于调和映射具有保持映射能量最小的性质,该方法可以最小化约束纹理映射可能导致的扭曲形变。
When a texture map representing an uneven surface is applied to a flat polygon, the surface appears to get flattened.
当使用材质贴图在光滑的多边形上表现一个粗糙的表面时,那个表面看起来像是平坦的。
This paper presents a new small target detection approach, which is based on multi resolution distance map and background texture analysis.
本文提出了一种基于背景纹理分析和多尺度距离像分析的目标检测方法。
You would have to fake the lights using some sort of animated texture map.
这时问题来了,你很可能一直以来都使用动态纹理贴图的方式来伪造灯光字幕。
OBJECTIVE: a new texture analysis method is proposed, based on a minimum-variance energy map, to suppress the effect of tag lines on image segmentation.
目的:为了抑制标记线对图像分割的影响,提出了一种基于最小值-方差能量图的纹理分析方法。
Click the checkerboard next to "Color" to map in a texture file.
点击棋盘旁边的“颜色”的纹理映射文件。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
Scripted custom attributes can be added to any material or texture map.
脚本定制属性能增加到任何材质和纹理。
Having all my scene objects with a unique UVW maps that I created with the unwrap tool allows me to texture all details in a single texture map.
带着独特的UVWmaps的所有场景物体准备好后,我用展开工具在一个单一的纹理绘图中创建了所有细节的纹理。
Texture mapping: in this lesson, I will teach you how to texture map to the six faces of the cube.
纹理映射:在这一课里,我将教会你如何把纹理映射到立方体的六个面。
Its memory and its feature build up much abundant and much meticulous texture of urban map.
它们的记忆,它们的特色,组成了极其丰富而又细腻的城市地图肌理。
For the specular map the fabric areas of the texture are muted the most, the skin area usually gets a very de-saturated cyan-bluish hue and has a layer of noise over the entire specular map.
在高光贴图的布料区域是被大大减弱的,皮肤区域通常用降低饱和度的青蓝色并在全部高光贴图上加一层杂点。
Animating texture particles can be made to have frames all on one texture map that start at the top left and go to the right.
一个粒子的动画可以通过一祯祯从单张贴图德左上角到右下角自动读取。
Import the assembled texture map to other animation programs. Adjust the tones according to specific scenes.
将组合好的图输入其他动画软体,配合各景情境调整肌理底图的色调。
The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map.
螺纹材质网络是一个好例子,它证明了如何通过一个数学表达式来驱动置换,它强于一个方便的纹理贴图。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
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