• And they are often distorted. First, a low passed filter is used to smooth the contour. And a polygon approximating method based on area error is used to approximate the contour.

    鉴于这种情况,我们使用滤波对轮廓曲线作光顺处理,随后再采用基于面积误差多边形逼近对曲线作逼近处理。

    youdao

  • IGNPC: Although WoW has fantastic art direction, many players have noted the relatively low texture resolutions and polygon counts.

    IGNPC尽管魔兽世界拥有非常出色美工很多玩家注意到游戏中的贴图多边形质量差。

    youdao

  • IGNPC: Although WoW has fantastic art direction, many players have noted the relatively low texture resolutions and polygon counts.

    IGNPC尽管魔兽世界拥有非常出色美工很多玩家注意到游戏中的贴图多边形质量差。

    youdao

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