This paper puts forward a kind of view dependent LOD model simplification method based on face deletion operation.
文章提出了一种基于面删除操作的视相关LOD模型简化方法。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
In reality, in order to get more convenient data organization for drawing, LOD model is to use theory of algorithms to reform intrinsic grid topographic data base.
所谓的LOD建模,其实质就是采用一定的算法思想将原有的网格地形数据进行重组,得到一种更加便于实时绘制使用的数据结构。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
This article established the mechanism of scene chart management and Viewing Volume cut and designed the LOD model, then realized real-time display and alternating operation of the 3-d scene.
建立了场景图管理机制和视景体裁剪机制,设计了LOD模型,实现了三维场景的实时显示和交互操作。
This article established the mechanism of scene chart management and Viewing Volume cut and designed the LOD model, then realized real-time display and alternating operation of the 3-d scene.
建立了场景图管理机制和视景体裁剪机制,设计了LOD模型,实现了三维场景的实时显示和交互操作。
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