This paper puts forward a kind of view dependent LOD model simplification method based on face deletion operation.
文章提出了一种基于面删除操作的视相关LOD模型简化方法。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
In reality, in order to get more convenient data organization for drawing, LOD model is to use theory of algorithms to reform intrinsic grid topographic data base.
所谓的LOD建模,其实质就是采用一定的算法思想将原有的网格地形数据进行重组,得到一种更加便于实时绘制使用的数据结构。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
This article established the mechanism of scene chart management and Viewing Volume cut and designed the LOD model, then realized real-time display and alternating operation of the 3-d scene.
建立了场景图管理机制和视景体裁剪机制,设计了LOD模型,实现了三维场景的实时显示和交互操作。
LOD supports RDF as a conceptual model, but the new emphasis is more on linking and openness than on any one syntax.
lod将rdf作为概念模型加以支持,但更加侧重于链接和开放性,而非任何一种语法。
Level of model (LOD) means to create models with different details in the same scene, and USES them while drawing.
细节层次模型(LOD)是指对同一个场景或场景中的物体,使用具有不同细节的方法得到一组模型,供绘制时使用。
In the paper focal point was put on the model simplification with wavelet transform and the construction of multi-resolution model with LOD technology and at the same time trial was applied.
文中重点研究了数字高程模型的小波变换简化以及构建多分辨率数字模型中LOD简化技术并进行试验应用。
D3D 9sdk needs, a part of the graphics engine, including 3ds MAX plug-derived model file import, quadtree LOD, etc.
需要d3d9sdk,一个图形引擎的一部分,包括3dsMAX的导出插件,模型文件导入,四叉树lod,等。
First, the authors discussed the general method of LOD based on adaptive quad-tree and described the triangle-fan method for model drawing;
首先讨论了基于自适应四叉树实现LOD的一般方法,详细探讨了模型连接的三角扇绘制法;
Note that the convention assumes that the LOD 0 is the highest resolution model.
请注意,该约定假定最高分辨率的网格的LOD后面的数字是最小的。
Model rules on LOD, grades of damage, texture and grouping are constituted, and the fuzzy synthetically evaluation method is used to choose the level of discrete LOD.
制定模型的层次细节、损伤分级、纹理和分组规则,并采用模糊综合评判方法确定离散LOD等级。
Model rules on LOD, grades of damage, texture and grouping are constituted, and the fuzzy synthetically evaluation method is used to choose the level of discrete LOD.
制定模型的层次细节、损伤分级、纹理和分组规则,并采用模糊综合评判方法确定离散LOD等级。
应用推荐