When configuring IDS memory, we need to consider the total available memory, both physical RAM and virtual memory and daily load on the system.
在配置IDS内存时,我们需要考虑总的可用内存,包括物理ram、虚拟内存和系统上的日常负载。
With the call to start_kernel, a long list of initialization functions are called to set up interrupts, perform further memory configuration, and load the initial RAM disk.
通过调用start_kernel,会调用一系列初始化函数来设置中断,执行进一步的内存配置,并加载初始ram磁盘。
The task at this stage is to load the Linux kernel and optional initial RAM disk.
这个阶段的任务是加载Linux内核和可选的初始ram磁盘。
The expected user load should be achieved by servers with 6gb of RAM and 2.26 GHz dual processors.
预期用户负载应该使用6GBRAM和2.26GHz双核处理器的服务器实现。
If available RAM is approaching zero at any time during load, your system performance is limited by RAM.
如果可用RAM在任何时刻接近零,则系统性能将受到RAM的限制。
Live decompression does not load the Clip data into RAM at level load.
实时解压在该级加载时,不加载剪辑数据到内存。
It means that the levels containing the Clip will take longer to load initially, and it will use up more of the end-user's RAM.
这意味着,包含此剪辑的各级将需要更长的时间才能加载,并占用了更多的内存。
CPU load depends on amount of operations and RAM on number of files and folders.
CPU负载取决于操作的次数,内存的使用取决于文件和文件夹的个数。
It USES the RAM of the computer to load itself up and it really works fast.
它使用计算机的RAM加载本身和它确实有效快。
Then you can load and store battery RAM so all your saved games stay saved.
你能够载入和保存所有的游戏状态到RAM中。
Then you can load and store battery RAM so all your saved games stay saved.
你能够载入和保存所有的游戏状态到RAM中。
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