• Therefore, we save buffers in the linked list structures given below.

    因此我们保存缓冲区结构如下

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  • The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.

    片段着色器的输出结果深度、模板值即将写入颜色缓存颜色值。

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  • The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.

    片段着色器的输出结果深度、模板值即将写入颜色缓存颜色值。

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