The multiplier of the light passing through the object. At higher levels, the scattering may seem unnatural.
通过物体灯光的倍增器,太高的值,发散看起来不自然。
A multiplier to the intensity of the indirect light.
间接光照的强度倍增器。
I gave yellow color and big multiplier to main direct light.
主要的直射灯光使用黄色和较大的倍增。
Under each light properties I had 10,000 subdivs with 2.5x caustic multiplier just because the balance between the rendered caustic and light power felt way off with only 1.0x in the multiplier.
在每个灯光属性下,我将细分(subdivs)设置为10000,焦散系数(caustic multiplier)设置为2.5,因为1.0的系数下反射焦散和光照功率之间的均衡和2.5是有很大的差距的。
Under each light properties I had 10,000 subdivs with 2.5x caustic multiplier just because the balance between the rendered caustic and light power felt way off with only 1.0x in the multiplier.
在每个灯光属性下,我将细分(subdivs)设置为10000,焦散系数(caustic multiplier)设置为2.5,因为1.0的系数下反射焦散和光照功率之间的均衡和2.5是有很大的差距的。
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