The method applied space objects bounding box tracking algorithm to reduce the amount of light, and improved ray casting algorithm to speed up the rendering speed.
该方法利用物体空间的包围体算法来减少追踪光线的数量,加快了绘制速度。
Based on a method of bi-directional light tracking, it works out the best length of lamp-source and the distribution of lamp on the screen with this lamp-source.
采用射线跟踪法,通过模拟计算得到最优光源的长度和最优长度时,在灯前测试屏上照度分布。
Based on a method of bi-directional light tracking, it works out the best length of lamp-source and the distribution of lamp on the screen with this lamp-source.
采用射线跟踪法,通过模拟计算得到最优光源的长度和最优长度时,在灯前测试屏上照度分布。
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