• Developer Glinert looks at the four main elements — learnability, simplicity, efficiency, and aesthetic — that help game usability to flourish.

    开发者Glinert找到了4个主要元素——易学性,简洁,效率,以及美感——这四方面的提高能够让游戏的可用性开花结果。

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  • The learnability of OT grammar is one of the important fields of OT theoretical researches.

    OT语法的可学性是OT理论研究中的一个重要课题。

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  • The study of language learnability is not oriented to whether language is learnable but to explaining how the language acquisition device does its work.

    语言可学性研究不是关于语言是否可以被学得,而是试图解释语言习得机制完成习得任务的方式。

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  • Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?

    可学习性:初次接触这个设计时,用户完成基本任务的难易程度。

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  • Learnability: the degree to which the code source of a system is easy to learn.

    易学性:系统源代码易于学习的程度。

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  • Learnability also dictates that controller mappings should be consistent; if the X button is used for "yes" in one area of a game, it should always be used for confirmation throughout.

    易学性还要求我们,控制的映射必须具有一致性;如果在游戏中的某个区域,X键代表的是“Yes”,那么它就应该由始至终的用来表示确定。

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  • Learnability also dictates that controller mappings should be consistent; if the X button is used for "yes" in one area of a game, it should always be used for confirmation throughout.

    易学性还要求我们,控制的映射必须具有一致性;如果在游戏中的某个区域,X键代表的是“Yes”,那么它就应该由始至终的用来表示确定。

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