That's it. High learnability, with this few concepts.
这些概念都是高度易学的。
Learnability: the degree to which the code source of a system is easy to learn.
易学性:系统源代码易于学习的程度。
The learnability of OT grammar is one of the important fields of OT theoretical researches.
OT语法的可学性是OT理论研究中的一个重要课题。
It gives an overall score and sub-scores on efficiency, affect, helpfulness, control and learnability.
该问卷对系统的效率、影响力,友好度,可控性和可学习性给于总分和小分。
Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
可学习性:初次接触这个设计时,用户完成基本任务的难易程度。
Developer Glinert looks at the four main elements — learnability, simplicity, efficiency, and aesthetic — that help game usability to flourish.
开发者Glinert找到了4个主要元素——易学性,简洁,效率,以及美感——这四方面的提高能够让游戏的可用性开花结果。
Finally, although a metaphor offers a small boost in learnability to first-time users, it exacts a tremendous cost after they become intermediates.
最后,虽然隐喻在提高新手用户学习能力的方面是一个小的进步,但当新手用户成为中间用户之后,却要付出很大代价。
The study of language learnability is not oriented to whether language is learnable but to explaining how the language acquisition device does its work.
语言可学性研究不是关于语言是否可以被学得,而是试图解释语言习得机制完成习得任务的方式。
Learnability also dictates that controller mappings should be consistent; if the X button is used for "yes" in one area of a game, it should always be used for confirmation throughout.
易学性还要求我们,控制的映射必须具有一致性;如果在游戏中的某个区域,X键代表的是“Yes”,那么它就应该由始至终的用来表示确定。
It is also helpful to have concrete methods for analyzing usability, and in this article I'll define and focus four dimensions of usability: Learnability, Simplicity, Efficiency, and Aesthetic [1].
另外,有效地评估可用性的方法也能帮上不少忙。在本文中,我将定义并且着重讨论可用性的四个层面:易学性,简洁,效率,以及美感 [1] 。
It is also helpful to have concrete methods for analyzing usability, and in this article I'll define and focus four dimensions of usability: Learnability, Simplicity, Efficiency, and Aesthetic [1].
另外,有效地评估可用性的方法也能帮上不少忙。在本文中,我将定义并且着重讨论可用性的四个层面:易学性,简洁,效率,以及美感 [1] 。
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