This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
We study a lot of classic algorithm about the large-scale complex scenery. In this case, we bring about an advanced volumetric rendering algorithm to render the scene.
本文研究了大量复杂场景绘制的经典算法,并在前人研究成果的基础上,提出改进的体纹理算法,实现了大规模草地的实时绘制。
Image based rendering methodology (IBR) can give a good balance between them. In this paper, we will have a sample about how to use IBR to rendering a large-scaled forest scene.
基于图像的渲染技术(ibr)就是为了使得两者达到平衡,IBR能够高效的实现高质量画面效果,文中我们提出了一种采用IBR技术来渲染大规模森林场景的方法。
According to the information of the visibility for the large-scale scene, the large-scale scene was subdivided by using the method of adaptive subdivision, and the rendering has high efficiency.
在实时渲染全局光照过程中,利用大规模场景的可见性信息进行自适应的细分,使得绘制效率提高。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
应用推荐