Tongue twister is a language game.
绕口令是一种语言游戏。
Language game should follow certain rules.
语言游戏要遵循游戏规则。
Interpersonal conversation is a course of language game.
人际会话是一个语言博弈的过程。
Quick Turn of Brain is a kind of thinking and language game.
脑筋急转弯是一种思维游戏,也是一种语言游戏。
Hintikka applied some cardinal concepts of game theory to language game and thus got game-theoretical semantics.
芬兰哲学家及逻辑学家辛迪加将博弈论的基本概念应用到语言游戏论中,得到了博弈沦语义学。
Mo Yan's novels played important art dial function to that novels which were indulged in language game and death.
这对同时期沉溺于语言游戏和死亡气息的某些小说也起到了重要的艺术反拨作用。
However, when the language ontology becomes a language game or a language consumption, contemporary writers fall into a confusion.
然而,当语言本体论变异为语言游戏或语言消费时,当代写作便陷入了迷津。
Hintikka's language game theory aims to found the theory that can be used to analyze systematically or mimic the process and results of epistemological activity.
辛提卡提出语言博弈理论旨在建立一种能用于系统分析或摹拟人的认识活动的过程及其结果的理论。
Never take it just as a kind of dialectic language game of the deconstructive "hermeneutic Mafia", because there have been exactly the same resources in Chinese classics.
这并不只是解构主义的语言游戏,在中国经典中也有丰富的资源。
Post-modernism promotes the modern philosophy transformation to some extent in the thinking patterns of modernity query, deconstruction, genealogy, the theory of language game.
后现代主义以质疑现代性、解构法、谱系学、语言游戏说等思维方式,在一定程度上促使了当代哲学的转换;
Wittgenstein took philosophy as a decease, and its fundamental nature was a language game in social fields, all these thus shook the the philosophy system of western culture slightly before.
维特根斯坦认为哲学是一种病,根本是场社会领域中的语言游戏。所以致使了整个哲学体系的一阵轻颤。
A pragmatic method is the principal method which was used to study on knowledge condition of postmodernism in the postmodern condition by Lyotard. Language game is the core of pragmatic method.
语用学方法是利奥塔在《后现代状况》中用来分析后现代知识状况时所使用的基本方法,这一方法的核心就是语言游戏。
You can send any new tech creation, using any programming language—perhaps a project coded in a website, a game, an app or even a robot.
你可以使用任何编程语言发送任何新的技术成果——可能是在网站、游戏、应用程序甚至机器人里编码的项目。
Although we couldn't speak to each other in the same language, our communication was made by trying to beat each other—at drawing, at game, even at eating.
虽然我们不能用同一种语言交谈,但我们的交流是通过试图打败对方来实现的——在绘画、游戏,甚至在吃饭方面。
During translation, source and target language play a game of tug of war, creating an unceasing tension that may enrich our work-or not, depending on how well we can handle it.
在从事翻译的过程中,源语言和目标语言常常像是在玩儿“拔河”游戏,生成一种持续的“拉力”,也许会充实我们的工作——也许相反,这取决于我们如何能很好地把握它。
For instance, in this game application, the scenario document is an XML "language" that's just as valid as HTML.
例如,在这个游戏应用程序中,场景文档是一种XML“语言”,它与HTML一样合法有效。
Having solid Inner Game allows your body language to accurately communicate.
你固有的“心理策略”能否让你的肢体语言精确表达你的意图。
Inner Game Positively Influences Your Body language.
“心理策略”正面影响你的肢体语言。
We are very aware of how important it is to support VB as a programming language for XNA Game Studio.
我们深感在XNAGame Studio中支持VB这个编程语言是多么的重要。
Matt MacLaurin's Kodu is a visual programming language that was originally developed for the Xbox as part of a children's game.
MattMacLaurin的Kodu是一个可视化编程语言。 它最初是为了在Xbox上开发部分儿童游戏而设计的。
Two Lives Left have released Codify, a platform that allows game development using the Lua scripting language, which runs directly on an Apple iPad.
TwoLivesLeft发布了Codify,一个应用Lua脚本语言进行游戏开发的平台,可以直接在AppleiPad上运行。
The simulated people in the game, dubbed Sims, speak a language dubbed Simlish.
游戏中的虚拟人物,我们称作Sims,他们说的语言我们称之为模拟语(Simlish)。
Other game applications of VMs include the ScummVM which provides a VM environment for the script Creation Utility for Maniac Mansion SCUMM scripting language created in 1987.
VMs的其他游戏应用程序包括ScummVM(它提供一个VM环境供ManiacMansion (SCUMM)脚本语言的脚本创建工具使用)(创建于1987年)。
We will push our language learning tools quite a lot further towards a game-like user experience.
我们会将我们的语言教学工具努力推向类似游戏的用户体验。
What Apple has done by introducing its "post-PC" language into the vernacular is almost more a game of semantics.
苹果将后PC带入现有语境的做法更像是一场文字游戏。
Every awkward attempt meets with sympathy and encouragement, and the most difficult step on the path of language becomes the merriest game.
每次笨拙的尝试都能得到理解和鼓励,学习语言之路上的最难的一步变成了能让人愉悦的游戏。
The actual game engine, not our scripting language, will assign the values in these variables.
对这些变量的赋值将会由真正的游戏引擎而不是我们的脚本语言完成。
Their language abilities were compared before and after exposure to the game using a standard listening test.
在接触这个游戏前和后用一个标准听力测试对他们的语言能力进行了对比。
Their language abilities were compared before and after exposure to the game using a standard listening test.
在接触这个游戏前和后用一个标准听力测试对他们的语言能力进行了对比。
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