This is embodied in the lack of knowledge of objective things and the paranoia in subjective perception of things.
具体体现在对客观事物认识不足,偏执于对事物的主观看法上。
In order to gain insights into the effectiveness of BASIX, we need to investigate what are the stakeholders' perspectives, including perception, attitude, knowledge and behavior, towards it.
为了获得对BASIX效能的更多了解,我们需要调查利益相关者的观点,包括他们对BASIX的看法,态度,相关的知识以及行为。
The conditions of knowledge, the aspects of it in human beings, depends also on the mind in a kind of "apriori" way, in forms and categories that are present, even before sense perception takes place.
知识的条件下,人类有的方面,还取决于在头脑中的“先验”的方式,形式和类别的存在,善良,甚至在感知觉发生。
This perception makes the premise for the research on the knowledge structure of Chinese Ancient Judge and the succession of the related culture in modern times.
这是研究中国古代刑官知识结构和籍此探索刑官文化在现代延传的一般性前提。
Unfortunately, due to the complex way that we humans take in sensory information and then combine it with prior knowledge and experience, the resulting perception may be incorrect.
不幸的是,由于复杂的方式,我们人类采取的感觉信息,然后结合起来,它与以前的知识和经验,由此产生的观感可能不正确。
This perception is formed only if public professional clients rely on project-independent knowledge in order to cope with the project-dependent uncertainty.
只有当专业的公共客户为了应对与项目有关的不确定性而依赖于与项目无关的知识时,才会产生这种感受。
Human's perception and knowledge of time is embodied in the language.
语言中体现着人们对于时间的认识与理解。
This kind of perception must be made certain. By intuition, deduction and perception we have knowledge in various degrees of certainty.
这种知觉必须是确定的,人们通过直觉、推论和感觉,可以获得确定性程度不等的知识。
The designer must constantly enhance his accumulation, not only in knowledge and ability but also in perception of society and exploration of conceptions.
设计主体必须不间断地加强自身的积累,不仅是知识、能力素养的积累,更是对社会形态的认知,观念理想的探索。
Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.
必须具备相当深入的知识以用户为中心的设计、可用性评估方法、感知、认知、任务分析、实验设计与统计。
Must possess in-depth knowledge of User-centered design, usability evaluation techniques, perception, cognition, task analysis, experimental design and statistics.
必须具备相当深入的知识以用户为中心的设计、可用性评估方法、感知、认知、任务分析、实验设计与统计。
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