Re-use an existing skin set up: If you already have a rig set up with skin clusters, you can use Maya Muscle to add detail without re-creating your existing skin to joint weighting.
继续使用现有的已建立的皮肤簇:如果你已经有一个使用皮肤簇建立的绑定,哪么你可以使用肌肉继续添加细节而无需重做现有的皮肤关节的权重。
Re-use an existing skin set up: If you already have a rig set up with skin clusters, you can use Maya Muscle to add detail without re-creating your existing skin to joint weighting.
继续使用现有的已建立的皮肤簇:如果你已经有一个使用皮肤簇建立的绑定,哪么你可以使用肌肉继续添加细节而无需重做现有的皮肤关节的权重。
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