• Shared memory provides the fastest method of interprocess communication, because it processes read and write messages at the speed of memory transfers.

    共享内存提供了最快的进程间通信方法,因为它以内存传输的速度来处理读写消息。

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  • Interprocess communication with Stream pipes.

    使用流管道的进程间通信。

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  • Interprocess communication is not allowed.

    进程内通讯不可以。

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  • Interprocess communication using message queue.

    使用消息队列实现进程间通信。

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  • It's also important to use network rather than interprocess communication.

    使用网络而不是进程间通信也是很重要的。

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  • Interprocess Communication is the core feature of Distributed System.

    进程间通信是所有分布式系统的核心功能。

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  • The Shared memory is used to implement an interprocess communication media.

    共享内存用于实现进程间通信媒介。

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  • UNIX provides a number of technologies for such interprocess communication.

    UNIX为实现这样的进程间通信提供了多种技术。

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  • You're talking about interprocess communication here, with emphasis on process.

    这里讨论的主题是进程间通信,重点在进程上。

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  • Thus, by sticking to a synchronous model, interprocess communication can be achieved.

    因此,通过采用一个同步模型,就可以实现进程间通信。

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  • A related principle is "no interprocess communication" for basic system services.

    相关的定理是基本的系统服务没有内部进程间通信。

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  • Named pipes can be used for interprocess communication locally or over a network.

    命名管道可用于本地或网络上的进程间通信。

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  • You will need to use an interprocess communication (IPC) mechanism between these two threads.

    在这两个线程之间需要使用一种进程间通信(IPC)机制。

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  • Now, let's explore another popular mechanism for interprocess communication: the message queue.

    现在,研究另一种流行的进程间通信机制:消息队列。

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  • For most programmers, interprocess communication (IPC) is synonymous with using the Socket API.

    对于大多数程序员而言,进程间通信(IPC)就等于使用SocketAPI。

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  • It can be interprocess communication if the server and the client are on the same computer.

    如果服务器和客户在同一台计算机上,则通信可在进程之间进行。

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  • The simplest mechanism for interprocess communication is reading and writing data across channels.

    进程间通信最简单的机制就是通过通道读写数据。

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  • Interprocess communication is not allowed. This includes pipes, semaphores, and Shared memory.

    进程内通讯不可以。这包括管道,信号,和共享内存。

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  • Table 1 below summarizes the forms of interprocess communication available on a typical UNIX system.

    表1总结在典型的UNIX系统上可用的进程间通信形式。

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  • The initial implementation of the broker pattern provided intra - and interprocess communication.

    中介模式的初期实现提供了进程内部和进程之间的通信。

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  • This is because POSIX allows this possibility to native interprocess communication implementations.

    这是因为POSIX允许这种可能性,即原始的进程间通信实现的可能性。

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  • Ignoring inter host applications, let's look at Shared memory for interprocess communication on the same host.

    现在不考虑主机间应用程序通信,看看如何通过共享内存在同一主机上进行进程间通信。

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  • We illustrate how to achieve interprocess communication (IPC) can also be achieved, using the second design pattern.

    然后阐述如何使用第二种设计模式来实现进程间通信(IPC)。

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  • The company creates a new IM tool that relies on named pipes (or channels) for interprocess communication (IPC).

    公司开发了一个新的IM工具,该工具依赖命名管道(或通道)来进行进程间通信(IPC)。

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  • Interprocess communications: Learn more about how Shared memory and other forms of interprocess communication are implemented.

    进程间通信:进一步了解共享内存和其他进程间通信形式是如何实现的。

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  • Plans for the second phase, Portland 2.0, involve a service-oriented interprocess communication approach based on D-Bus interfaces.

    第二个阶段Portland 2.0的计划包含基于d - Bus接口的面向服务的进程间通信机制。

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  • The key techniques including the implementation of network interfaces, interprocess communication and memory management are mainly discussed.

    重点讨论了网络接口的实现、进程通信和内存管理等核心技术。

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  • Starting with the first fixpack for Version 10.0, IBM Informix Dynamic Server supports Interprocess communication (IPC) using stream pipes on Linux.

    从用于Version 10.0的第一个fixpack开始,IBMInformixDynamicServer支持Linux上使用流管道的进程间通信(Interprocess communication,IPC)。

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  • This provides a level of control over a VPS, defining how much memory is available, how many interprocess communication (IPC) objects are available, and so on.

    这为VPS提供了一定层次上的控制,定义了有多少内存可用,有多少进程间通信(IPC)对象可用等。

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  • A desktop obviously needs interprocess communication (for example, to synchronize data and Settings between applications), but this is independent from component embedding.

    桌面显然需要进程间通信(例如,要使应用程序之间的数据和设置同步),但这与组件嵌入无关。

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