An image scaling algorithm based on edge direction interpolation was proposed, and a video scalar architecture was designed.
阐述了一种沿边缘方向进行图像插值的缩放算法,并提出了基于该算法的一种视频缩放器电路的设计方案。
In contrast with the traditional cube interpolation algorithm, the new architecture brings a higher speed but lower hardware cost.
同传统的立方体插值算法相比,有效的降低了硬件资源消耗并提高了运算速度。
A video interpolation algorithm based on triangulation analysis and high-frequency compensation is proposed. And its VLSI architecture implementation is given in this.
提出一种基于三角分析和高频补偿的视频插值算法及其VLSI实现方法。
And a fast LUT architecture based on tetrahedron interpolation is described, which is suitable for real time systems.
最后在四面体插值算法的基础上,提出了一种适合于实时应用的快速查找表结构。
And a fast LUT architecture based on tetrahedron interpolation is described, which is suitable for real time systems.
最后在四面体插值算法的基础上,提出了一种适合于实时应用的快速查找表结构。
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