• An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.

    交互式绘制算法基于一个新的可视化模型

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  • The speed of volume rendering is the bottleneck of interactive visualization.

    数据绘制速度交互可视化瓶颈

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  • Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.

    基于3d纹理直接绘制算法可以保证图像质量同时达到较好的交互性能,但由于纹理内存限制,大规模数据场的3d纹理直接体绘制比较困难。

    youdao

  • Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.

    基于3d纹理直接绘制算法可以保证图像质量同时达到较好的交互性能,但由于纹理内存限制,大规模数据场的3d纹理直接体绘制比较困难。

    youdao

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