A second trend is media groups' increasing interest in gaming.
第二种趋势就是媒体集团在游戏方面兴趣不断增加。
Harvard law this year offered its first-ever course in gaming law.
哈佛法学院今年提供了有史以来的第一次,当然,在游戏的法律。
My personal focus has never been in gaming, so I have a little biased statement.
我个人的关注点从来不在游戏领域,因此我的话可能有一点偏见。
So they continue to invest and Live is becoming one of the biggest phenomenons ever in gaming.
因此他们可以继续的投入Live也成了游戏史上一个最大的热点。
Sohu's portal is growing as strongly as Sina and only Netease can compare to Shanda in gaming.
搜狐的门户与新浪的相当,而只有网易的游戏能够比较盛大。
“I have zero interest in gaming, ” Naboulsi said. “The future is a simplified 3D world on your desktop.”
“我对游戏毫无兴趣,”ZainNaboulsi说“未来,就是一个你桌面上简化了的3D世界。”
And the Xbox and Kinect have made Microsoft a leader in gaming, and a potential leader in digital video.
而且,凭借Xbox和Kinect,微软已经一跃成为游戏领域的领头羊,同时也成为数字视频领域的潜在领导者。
In 2002 Zelda was one of the most loved franchises in gaming, with fans just wanting more of the same, only bigger.
在2002年塞尔达是游戏代理商最喜欢的游戏之一,有大把的粉丝想要类似的,只是制作得更好的游戏。
Anything that takes the time of a consumer might take away their interest in gaming, or their energies away from our products.
如果我们是那样考虑的话那么我们的顾客就会从对游戏的兴趣上转移开来,或者他们对我们产品的热情就会削弱。
As many of you know, I have a very long history in gaming and my favorite genre of game has almost always been the RTS (Real Time Strategy).
正如你们所知道的,我玩游戏已经很久了,我最喜爱的游戏类型始终是即时战略游戏。
But there are always instances in gaming where lines and even whole scenes are deleted... or changed for the purposes of telling a better story.
但是在游戏中总会发生台词甚至整个片段被剪掉的情况,或者为了讲述更引人入胜的故事而有所更改。
Smartphone owners were also much more likely to be interested in gaming, not only playing more often but taking more interest in game genres as a whole.
另外,智能手机的用户相对而言也对游戏更感兴趣,他们不仅更经常玩游戏,而且对各种游戏类型的兴趣也更高。
Starcraft, a strategy game first released in 1998, is played by millions of South Koreans in gaming cyber-cafes, and by professional gamers on television.
《星际争霸》是发布于1998年的即时战略游戏,在韩国,从游戏网吧到电视上的职业游戏人,玩家超过百万。
There is a lot of interest in using augmented cognition in gaming, says Dr Schmorrow, because by sensing a gamer's cognitive state you can make it more fun.
Schmorrow博士说,人们对在游戏中运用补充识别抱着很大的兴趣,因为当察觉到玩家可识别的状态时,你可以把游戏做的更加有趣。
The researchers said the device could overlay computer-generated visual information on to the real world and be of use in gaming devices and navigation systems.
研究人员说,这种设备可以将电脑生成的视觉信息覆盖于真实世界的景观之上,能够用于游戏设备和导航系统。
If these games where banned, then say, students would not have this temptation to destroy their chance at an education by wasting hundreds of thousands of hours in gaming.
他们说如果禁止网络游戏,学生就不会有这种企图摧毁他们的一次受教育的机会,浪费了数十万小时游戏。
A bit of time spent sharpening up your writing skills combined with your interest in gaming and a desire to share your knowledge with others can easily add up to a great job!
花一点时间提高你的写作技术,加之对游戏的兴趣,以及与他人分享的渴望,便可轻松获得这项给力的工作!
And as long as there aren’t any more “Barbie: Super Model” games that teach me how to strut the runway in an odd..pixely way…then I will be there, awaiting the next big revelation in gaming.
如果不再有“超模芭比娃娃”这类游戏教我怎么样用一种奇特的摆弄像素的方式支撑起人生之路,那么我会静等下一个游戏中的大启示。
As developers, we are keen to respond to changing trends in gaming as a whole and in the past few years, it has become more and more important for players to share their experience with others.
作为开发者,我们热衷于以一个整体来改变游戏的趋势,而在近几年,对于玩家们来说,分享游戏的经验变得越来越重要。
In the movie Little Fish, a video store manager played by Cate Blanchett applies for a bank loan to buy the business and expand into online gaming.
在电影《小鱼》中,由凯特·布兰切特饰演的一家音像商店的经理申请了一笔银行贷款,用来收购这家公司,并将业务扩展到网络游戏。
In 2017, there were more than 3,000 gaming competitions and over 10,000 professional players worldwide.
2017年,全球共有3000多场游戏比赛,超过1万名职业选手参赛。
"There's this whole culture of competition that sucks people in" with online gaming, said Heidrich, now a father of two.
现在已经是两个孩子父亲的海德里希说,网络游戏“有一种竞争的文化,吸引着人们”。
Heidrich now visits websites that discuss gaming addiction regularly "to remind myself to keep my love for online games in check".
海德里希现在经常访问那些讨论游戏成瘾的网站,“以此提醒自己要控制对网络游戏的热爱”。
In 2015, gaming produced $23.5 billion in domestic revenue.
2015年,游戏创造了235亿美元的国内收益。
The video gaming industry has ballooned in recent years.
近年来,电子游戏产业迅速发展。
2015年,通过游戏获得的收益为23美元。
One of the best examples of application customization is in the video gaming industry.
应用程序定制的最好的例子是在视频游戏行业。
This has faded in popularity in PC and console markets but is still a typical means of revenue in wireless gaming, usually implicitly through use of call time to play the game.
这种方法在个人计算机和控制台游戏市场中的流行度正在减退,但在无线游戏方面还是一种典型的收入方法,通常隐含在玩游戏时的通话时间收费中。
This has faded in popularity in PC and console markets but is still a typical means of revenue in wireless gaming, usually implicitly through use of call time to play the game.
这种方法在个人计算机和控制台游戏市场中的流行度正在减退,但在无线游戏方面还是一种典型的收入方法,通常隐含在玩游戏时的通话时间收费中。
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