This buffer shows the status of all the breakpoints and is shown in Figure 3 in its own frame.
这个buffer在它自己的frame中显示所有断点的状态,如图3所示。
This buffer displays the call stack, with the current frame displayed in inverse video.
这个buffer显示调用堆栈,对当前frame反色显示。
You also can select the frame that you want to examine by right-clicking it in the stack buffer.
你也可以在stack buffer中右键单击以选择你要查看的frame。
The new method improves the efficiency of bus and reduces the size of frame buffer in memory and FIFO in DMA channel.
这种结构提高了总线效率,并且减小了内存中解码帧缓冲器和通道中FIFO的面积。
The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.
在显卡工作过程中,Z缓冲器、帧缓冲器和纹理缓冲器都会大幅占用显存带宽资源。
In the EPON system, for the received buffer limit, frame loss often appears in either OLT or ONU, but now some existing methods are not efficient to solve it .
在EPON系统中,由于接收缓存区深度的限制,OLT和ONU中将经常出现不同程度的帧丢失现象,通过分析可以发现现有的一些机制对解决这个问题不是很有效。
The loop buffer in this paper can achieve the management of reference frame list correctly and efficiently.
本文设计了一种循环缓冲区,能够正确而有效的实现对参考帧队列的管理和维护。
The system makes use of two group of outer SRAM to buffer the frame data, and USES ping-pong operation of the SRAM to achieve the video display in series.
系统利用两组外部SRAM对帧数据进行缓存,采用乒乓操作来实现视频的实时连续显示。
Frame skipping strategy is used to prevent the buffer from overflowing. An efficient frame skipping algorithm can protect the important details in the video sequences and optimize the picture quality.
跳帧策略是码率控制算法中防止缓冲器上溢的手段,有效的跳帧算法可以保护图像序列中的重要细节,优化图像质量。
When a hardware cursor is employed, the pixels of the mouse cursor do not actually exist in the frame buffer because the hardware is responsible for performing the overlay.
硬件游标采用时,鼠标光标的像素并不实际存在于帧缓冲区因为硬件负责执行覆盖。
When PLC receive one frame data, it checkout the frame. If the data is correct, it is saved in the appointed buffer. If not, PLC request the IPC resend it.
PLC每接收到一帧数据,对该帧数据进行异或校验,如果无误则存送到指定缓冲区,如果有误则请求重新发送。
It's a double-buffer, because there's room for the "in-progress" buffer used for the updates, as well as the buffer that holds the final image from the last frame, that's being read by the monitor.
这是一个双缓冲,因为有“进步”的缓冲区用于更新的房间,以及拥有最终的图像从上一帧缓冲,这是由监视器读。
Now, in HTML5, there isn't really access to the frame-buffer, so we do it ourselves;
现在,在HTML5,没有访问帧缓冲,所以我们自己做吧;
Now, in HTML5, there isn't really access to the frame-buffer, so we do it ourselves;
现在,在HTML5,没有访问帧缓冲,所以我们自己做吧;
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