I forget right now how I generated the score digits on my "PONG" and "BREAKOUT" screens but I probably used a char generator.
我现在想不起来当初我是怎么让我的“PONG ”和“BREAKOUT ”游戏屏幕显示分数的了,大概是用了个字符生成器吧。
I get the int and store it in n. The switch statement takes inside its parenthesis an int or a char or some primitive type.
我得到一个整数并把它存储,到n中,switch语句的圆括号里可以是一个整数,或者一个字符或其他的基本类型。
When I added rename operations, at the time it seemed like a good idea to make the last argument (which would otherwise have been const char *oldpath) optional.
添加重命名操作在那时就像是添加最后一个可选参数(否则可能应为 constchar *oldpath)一样,算是很好的主意。
Maillard reactions also produced the dark char on the slab of steak I turned to next.
Maillard反应也生成牛排上的焦黑。我转向下一点。
我可以绑定到新的字符串?
I'm wondering if there is another way I can convert this double into a string or char array, etc, without allocating and collecting memory each time the loop runs.
我想知道我还有另一个办法把这种双重转换成一个字符串或字符数组,等等,没有内存分配和收集每次循环运行。
I saw him use those knuckles once on a kid from the Karteh-Char district.
我曾见过他用那拳套折磨一个卡德察区的小孩。
I wish to store different values in different "storages" so as to be able to recover each one via a "key" (type char).
我希望能够存储不同的值在不同的“仓库”,以便能够恢复每一个通过“密钥”(字符型)。
I am making a screenshot and retreiving the bits of the bitmap into a char buffer.
我的截图和检索位图的位到一个字符串缓冲区。
How can I convert from a class with a 2d vector of chars to a 2d vector of another obj with a char variable?
我怎么能从一个二维矢量字符到一个二维矢量的另一个对象与一个字符变量的类?
Edit: I realize that there are ways to replace the approach using the embedded char array.
修改:我知道有办法的替换的使用嵌入的字符数组的方法。
The unsigned char data type, and byte data type will yield incorrect results and act as though they are signed types i. e. type char.
无符号字符数据类型和二进制数据类型将产生错误的计算结果,会当成有符号的数据类型进行计算。
When I passed by, I saw him taking a picture of a pug that was facing the Char Hut Burger area rather than facing the camera!
我在现场见到一位专照宠物的摄影师,当我经过时,看到他在照一只不是对著相机而是望著烤汉堡的巴哥犬。
"I'm completely fine, Char - Dad," I sighed.
“我真的都很好,查——爸爸,”我叹气道。
"I'm completely fine, Char - Dad," I sighed.
“我真的都很好,查——爸爸,”我叹气道。
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