Several key techniques are described including the representation and classification of volume data, typical algorithms of surface rendering, volume rendering and hybrid rendering.
对体视化的几种关键技术进行了分类综述,介绍了体数据的表示和分类,面绘制、体绘制和混合绘制各类典型算法的原理和特点。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.
并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。
Based on the introduction of common data models and rendering algorithms for volume data, this paper proposes a hybrid octree encoding to describe it.
在介绍当前体数据的数据模型与绘制方法的基础上,使用混合八叉树进行体数据的描述,实现了对其自适应分块存储。
By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.
该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。
By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.
该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。
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