This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.
本文研究增强人体关节动画中运动细节描述的关键帧调整和插值方法。
This paper introduces a local pose prior based real-time online approach to capture 3D human animation from a single depth camera.
本文提出一种基于局部姿态先验的从深度图像中实时在线捕获3D人体运动的方法。
When creating realistic human animation, we need not only realistic human motion and its control techniques, but also effects of vivid body shapes and skin deformation.
在制作真实感人体动画时,除了有真实的人体运动和灵活的运动控制方法外,还需要有逼真的人体造型和皮肤变形效果。
The magazine noted, “He is one of the few writers in Hollywood who has major credits in all genres: comedy, suspense, human drama, animation.”
《名流》杂志指出,“他是好莱坞少有的作家,在各类不同体裁上都表现优秀,不论是喜剧、悬疑、人生剧还是卡通片。”
In the film and television field, our dream is to build China's "blizzard", the pursuit of the dream, the achievements of China 's animation industry, animation is that we as human noble pursuit.
在三维影视领域,我们的梦想是打造中国的“暴雪”,追求梦想,成就中国的动漫事业,是我们作为动漫人的崇高追求。
It is an important research topic in the areas of computer animation, virtual realism and human interaction to create realistic and natural human motions for virtual human characters.
如何为虚拟人物角色创建逼真、自然的人体运动,一直是计算机动画、虚拟现实和人机交互等许多研究领域的重要课题。
Motion capture technique, which can record the details of human joint motions, is a promising computer animation technique.
运动捕获技术可以记录人体关节运动的细节,是当前最有前景的计算机动画技术。
The importance and the key issue of human face modeling and animation technology will be covered in chapter one.
在本文的第一章我们将阐述人脸造型和动画技术的重要性及困难所在等相关问题。
Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.
每一个为人形动画或任何动画捕捉创建的新骨骼装备,都将得到一个近似的人形身体和人形运动。
To portray human emotions, they rely on a unique facial animation system developed at PDI/DreamWorks.
为了表现人类的感情,他们靠的是PDI/梦工厂研发出来的一套独特的脸部动画系统。
The act of animation is a distinct process, adding divine art to the human.
动画的行为是一种独特的过程,增加对人类神圣的艺术。
Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.
骨骼蒙皮算法以其速度快等优点在角色人物变形动画中始终是使用最为广泛的皮肤变形算法。
It's very difficult to produce high quality human motion animation or design related algorithms.
要生成高质量的人体运动动画或设计相关算法都是很困难的。
Is an experimental animation short film, which showed the human subconscious.
是一部实验动画短片,它表现了人的潜意识。
The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.
本文所做的主要研究工作和创新性体现在以下几个方面:1采用基于人物骨架的骨骼蒙皮方式实现人物动画。
With the rapid increase of motion data, example-based motion synthesis technologies are the promising research field in human motion animation, where motion database ACTS as the key role.
随着运动捕获数据数量的日益增长,目前基于实例的运动合成技术成为人体动画的主流研究方向,运动库在其中扮演着核心的角色。
It can translates high quality facial animation over low bit rate communication channels, so it can be used to improve the human-computer interface or to build virtual community.
这个系统能够在低带宽的网络上完成高品质的人脸动画传输任务,可以用于改善人机界面或构造虚拟社区。
The definition, manipulation, animation, and performance analysis of virtual human figures will be examined in this paper.
本文描述了三维虚拟人物的定义,操纵,动画和性能分析。
When human society entered into the information age, the animation with one hundred years long history were enriched, yet the popular concept of animation is still outmoded.
人类社会进入信息时代,成长百年的动画也不竭丰硕,然而公共对动画概念的熟悉还很陈旧。
As the important subject in computer animation, human-computer interaction and computer vision, the facial animation provides us great convenience and fun on communication, culture and entertainment.
人脸动画是计算机动画、人机交互和计算机视觉等学科研究的重要研究课题,为人们的交流、文化和娱乐带来极大的便利和乐趣。
In order to get primitive actions for animation production, this paper proposes a visualization and interactive segmentation method for 3d human motion sequences.
为了从运动序列中提取不同类型的运动片段进行人体动画创作,提出一种三维人体运动数据可视化与交互式分割技术。
The experimental results show that the proposed model is suitable for sensor data-driven virtual-human in real-time animation and has good biomechanics characteristics in representing human motion.
实验表明,新建模方法适用于传感器数据驱动人体模型的实时运动再现,并能够逼真地体现人体运动的生物力学特征。
Animated characters created by Pixar Animation Studios, such as Woody and Buzz Lightyear in Toy Story, Sulley and the human girl Boo in Monsters, Inc.
彼思动画室创作的动画人物,如《反斗奇兵》中的童玩胡迪、巴斯光年;《怪兽公司》中的毛毛和小女孩;
Animated characters created by Pixar Animation Studios, such as Woody and Buzz Lightyear in Toy Story, Sulley and the human girl Boo in Monsters, Inc.
彼思动画室创作的动画人物,如《反斗奇兵》中的童玩胡迪、巴斯光年;《怪兽公司》中的毛毛和小女孩;
应用推荐