A new montage mesh fusion method is proposed based on local harmonic mapping in this paper.
提出了一种基于局部调和映射的三维网格蒙太奇融合新方法。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
应用推荐