A new montage mesh fusion method is proposed based on local harmonic mapping in this paper.
提出了一种基于局部调和映射的三维网格蒙太奇融合新方法。
The solution to harmonic mapping from plane to surface was presented, and the experiment of printing on sphere was discussed.
描述了平面到曲面调和映射的求解过程,并以球面印字为例,进行了数值试验。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
The energy minimization characteristic of the harmonic map preserves the low distortion that may yield in the process of texture mapping.
由于调和映射具有保持映射能量最小的性质,该方法可以最小化约束纹理映射可能导致的扭曲形变。
Harmonic maps can construct the mapping relation between two regions.
调和映射可用于建立区域之间的映射关系。
It contains six parts: mapping theorems, numerical estimations of univalent harmonic functions, special mappings, variational method, boundary behavior and applications to minimal surfaces.
它共分六个部分:映射定理;单叶调和函数的数值估计;特殊映射;变分方法;境界性质和在极小曲面中的应用。
It contains six parts: mapping theorems, numerical estimations of univalent harmonic functions, special mappings, variational method, boundary behavior and applications to minimal surfaces.
它共分六个部分:映射定理;单叶调和函数的数值估计;特殊映射;变分方法;境界性质和在极小曲面中的应用。
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