• Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.

    硬件纹理加速体重建算法基础提出两种模拟三维数据切割方法:利用深度缓存实现利用离散距离实现。

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  • Hardware accelerated volume rendering technique is the key point of this thesis.

    基于硬件加速绘制技术本文的研究重点

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  • This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

    本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

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  • This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

    本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

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