Chapter 3, Graphics Rendering system.
第三章图形渲染器子系统。
The graphics rendering abstract form has a distinct sense of style and modern.
整个图形呈现抽象形式,具有鲜明的时尚感和现代感。
Computer graphics rendering the main line, a graphic design application examples for the center.
计算机图形绘制技术为主线,以图形应用程序设计实例为中心。
How to render fast and get more realistic image are two basic issues of computer graphics rendering.
如何提高图形的渲染效率和如何得到具有真实感的图象是图形渲染的两个基本问题。
Additionally, toolkits like GNUstep and FLTK are beginning to support Cairo for their graphics rendering needs.
另外,GNUstep和FLTK等工具集已经开始支持用cairo来满足图形呈现需求。
The quality of the graphics rendering and the resulting appearance of slides has been improved significantly in recent OpenOffice versions.
图像呈现的质量以及幻灯片的最终外观在最新的OpenOffice版本中得到了显著改善。
With a cross-platform and high-performance graphics rendering capabilities, the data terminal capable of supporting X3D, VRML, OBJ and other 3D file formats;
具有跨平台性和高性能图形绘制能力,在数据端能够支持X3D、VRML、OBJ等多种三维文件格式;
MS08-071, which contains two separate vulnerabilities, both critical, updates the graphics Device Interface (GDI), the core graphics rendering component of Windows.
代号MS08 - 071,包含两个单独的“严重”补丁,更新了Windows的核心图形渲染组件-GraphicsDeviceInterface (GDI)。
In the graphics rendering, we have at least 3 goals: more frames in one second, higher screen resolution and more scene objects with good third dimension effect.
在实时绘制中,在性能上至少有3个目标:每秒有更多的帧、更高的分辨率、更多(比较好的真实感效果)的场景物体。
In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.
为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。
With the help of volume visualisation, it is not only easy to realize the "Virtual reality"of graphics rendering, but also capable of allowing visual insight into opague complex objects.
用立体可视化技术,不仅容易实现图形演示的虚拟真实性(灵境),而且可以将视野深入至复杂物体的内部世界。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
Mobile platform graphics rendering engine for mobile platform is to provide a smooth and efficient graphics rendering capabilities and to meet customer's demand for the application display.
本论文针对移动平台的图形渲染引擎正是为此提供高效流畅的图形渲染能力,满足用户对于应用展示的需求。
Normally, these processors are only responsible for decoding video and rendering graphics, but they can also be used to supplement the general processing power of the computer.
通常情况下,这些处理器只负责视频解码和图形渲染,但它们也可以用于补充计算机的一般处理能力。
As available graphics memory is usually far more limited than general memory, the rendering process has been optimized to keep the use of graphics memory to a minimum.
由于可用的图形内存通常比通用内存更有限,所以已经对呈现过程进行了优化,将图形内存的使用控制在最小。
Not surprisingly, it's also an area where graphics processor units (GPUs) provide useful assists for rendering.
毫不奇怪,正是在该领域内,图形处理器(GPU)为呈现提供了有用协助。
It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.
实际情况要比这要比这复杂一些,因为该缓冲现在是OpenGL纹理,也可以是OpenGL图形渲染结果的纹理,或者是其他纹理混合在一起的结果。
One of the parts of the port we had to consider when developing Google Chrome was the graphics layer, which is responsible for rendering text, images, and other graphics to the screen.
我们在开发GoogleChrome的时候我们必须考虑移植的部件之一就是图形层,图形层负责把文本,图片和其他图形渲染到屏幕上。
Basic HTML markup support, inline graphics, linked containers, and embedded hyperlinks are some of the hottest new features for text rendering in the Flex 4 SDK.
基本HTML标记支持、行内图形、链接的容器和内置的超链接是Flex4SDK中最热门的文本渲染新功能。
FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.
FXG是一种基于XML的图形交换格式,用于Flash,包含基本的图形和文本,遵循flash播放器的渲染模型。
The root-level template works the same as that in the scatter plot example, rendering instructions for the elements and then calling showpage to render the contents of the graphics buffer.
root - level模板的工作原理与散点图示例中的工作原理相同,它将呈现元素的指令,然后调用showpage以呈现图形缓冲的内容。
The original rendering system (which still exists to this day) was GDI (Graphics Device Interface).
最初的渲染系统叫做GDI(图形设备接口),今天仍然存在。
No longer does a clunky interface suffice; now we expect flashy graphics, moving images, color-coordinated presentations that would look good in any room in the house, and speedy rendering to boot.
以前的单调界面已经无法满足需要;我们现在需要使用华丽的图形、可以移动的图像、色彩协调的表示,并且要求它能够加快呈现速度。
Compiling code and rendering graphics are among the most time-consuming tasks you can perform, so you shouldn't waste precious playtime by watching your computer munch program and video bits.
编码和制图是最消耗时间的任务之一,所以你不应该将宝贵的玩乐时间浪费在一直盯着电脑在那儿磨蹭。
Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
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