• How to render fast and get more realistic image are two basic issues of computer graphics rendering.

    如何提高图形渲染效率如何得到具有真实感图象图形渲染两个基本问题

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  • This provides an excellent method for using the processing power of your client nodes (and graphics cards) to render large 3-D environments quickly.

    提供了一种利用客户机节点处理能力图形迅速渲染大型3-D环境的绝好方法

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  • Augmented Reality USES pattern recognition to render 3d graphics on top of a video display.

    增强现实使用模式识别视频渲染3d图形

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  • Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics.

    想想不断流行PC游戏即使是网络中心化程度最高多人在线游戏也大量依赖客户端的性能渲染它们的画面。

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  • Graphics hardware acceleration means that rich, graphically intensive sites can render faster while using less CPU.

    借助于图形硬件加速那些需要绘制大量图形站点不但可以降低CPU的占用率,还能加快图形的渲染速度。

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  • The root-level template works the same as that in the scatter plot example, rendering instructions for the elements and then calling showpage to render the contents of the graphics buffer.

    root - level模板工作原理散点示例中的工作原理相同,它将呈现元素指令然后调用showpage呈现图形缓冲的内容

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  • You can now go beyond the browser and render to PDAs, mobile devices across platforms, and empower the user experience with audio, video, graphics, and animation.

    现在可以跨越浏览器呈现PDA跨平台移动设备,并用音频视频图像动画来丰富用户体验

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  • You need to know exactly where the user is looking if you want to render graphics that line up with the world, especially when their eyes saccade (jump around), which our eyes do at a very high rate.

    如果希望产生的画面外部世界对得起来,需要精确知道用户在往哪儿特别是他们眼睛飞快地扫视时,要知道人的眼睛是可以的速度进行扫视的。

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  • Graphics card must support either native depth buffer (INTZ format) or floating point render textures in order for them to work.

    为了它们正常工作显卡必须支持深度缓存(INTZ格式)浮点型的渲染纹理

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  • Especially as the graphics capabilities of color screens increase, it is tempting to render ICONS and visuals with ever-increasing detail, producing an almost photographic quality.

    彩色屏幕显示图形能力不断增强诱惑着人们,在绘制图标画面时会希望达到和照片差不多的质量。

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  • Next, we'll import the variable library into the template, and use a batch process to render the final graphics.

    下一步我们进口变量图书馆模板使用处理过程使最后图表

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  • Modern graphics application systems have to render many geometric datasets, thus facing the problems of memory and bandwidth.

    现代图形应用系统需要绘制大量几何体,这给绘制硬件带来内存带宽等问题

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  • Use a batch process to render the final graphics.

    使用处理过程使最后图表

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  • Physically-based render technology is the core and foundation of current computer graphics.

    真实感渲染技术计算机图形学核心基础

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  • Speed—The graphics described by SWF files render quickly.

    速度,SWF文件可以快速的播放

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  • I have a vector graphics format that has its origin at the bottom left and I need to render it to an enhanced metafile which has its origin at the top left.

    矢量图形格式起源左下角,我需要渲染增强型图元文件在左上角有它的起源。

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  • Mesh simplification is a classical research subject in computer graphics and is an very important significance for mesh storage, transmission process and real time render.

    网格简化计算机图形学一个传统研究课题,它网格的存储传输处理以及实时绘制都有着重要意义

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  • Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.

    基于图像绘制技术不同于已知场景建立的3d计算机图形利用输入的图片进行渲染

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  • All-new render engine, which allows for 60 frame per second graphics.

    全部新给予发动机考虑每秒图形60框架

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  • Virtual environment walkthrough systems traditionally use computer graphics to model and render virtual environments.

    虚拟环境漫游系统传统上是采用计算机图形原理建模绘制虚拟场景。

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  • I understand it's often faster to pre-render graphics to an off-screen canvas.

    明白通常更快预渲染图形一个屏幕画布

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  • The NPR is based on photorealistic rendering technology, and it can render 3d graphics to cartoon style image and a certain artistic image.

    真实感绘制以真实感绘制基础,可以使绘制的图象具有卡通效果以及某种艺术性效果。

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  • After all the graphics have been drawn to the buffer, you can use the BufferedGraphics. Render Method to copy the contents of the buffer to the drawing surface on the screen.

    所有绘制操作完成,内存缓冲区直接复制与其关联绘图图面

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  • After all the graphics have been drawn to the buffer, you can use the BufferedGraphics. Render Method to copy the contents of the buffer to the drawing surface on the screen.

    所有绘制操作完成,内存缓冲区直接复制与其关联绘图图面

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