In an embedded graphics processing system field image processing speed has been a difficult breakthrough design bottleneck.
在嵌入式图形系统处理领域,图像处理的速度问题一直是一个很难突破的设计瓶颈。
This algorithm has less operation and higher precision and higher speed, and is also apt to be implemented by hardware. So it is suitable for real time 3D graphics processing system.
该算法不仅运算量较小、精度较高、速度较快,而且易于用硬件实现,适合于实时三维图形处理系统。
This algorithm has less operation and higher precision and higher speed, and is also apt to be implemented by hardware. So it is suitable for real time 3D graphics processing system.
该算法不仅运算量较小、精度较高、速度较快,而且易于用硬件实现,适合于实时三维图形处理系统。
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