As available graphics memory is usually far more limited than general memory, the rendering process has been optimized to keep the use of graphics memory to a minimum.
由于可用的图形内存通常比通用内存更有限,所以已经对呈现过程进行了优化,将图形内存的使用控制在最小。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
Windows7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
The graphics memory is an important unit of image processing system.
图象存储器是图象处理系统的关键部件。
Finally, we need to allocate some accelerated graphics memory to store our image in.
最后,我们需要分配一些显存用于存储我们加载的图片。
The first drawback can be addressed by using any combination of system memory channel (e. g. DDR3) and graphics memory channel (e. g. GDDR) speeds.
可通过采用系统存储器通道(例如ddr3)和图形存储器通道(例如GDDR)速度的任何组合来解决第一个缺点。
Therefore, this solution is beneficial for graphics memory performance but it would generally cost more than the embodiment implementing only system memory.
因此,这种解决方案对于图形存储器性能足有益的,但一般比仅实现系统存储器的实施例具有更高的成本。
Virtual local memory synthesizes the equivalent bandwidth of a pure graphics local memory, e. g. of 2 channels, by using both a smaller amount of graphics memory, e. g. 1 channel, and system memory.
通过使用例如1个通道的较少量图形存储器以及系统存储器,虚拟本地存储器综合了例如2个通道的纯图形本地存储器的等效带宽。
Virtual local memory synthesizes the equivalent bandwidth of a pure graphics local memory, e. g. of 2 channels, by using both a smaller amount of graphics memory, e. g. 1 channel, and system memory.
通过使用例如1个通道的较少量图形存储器以及系统存储器,虚拟本地存储器综合了例如2个通道的纯图形本地存储器的等效带宽。
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