The graphics memory is an important unit of image processing system.
图象存储器是图象处理系统的关键部件。
Finally, we need to allocate some accelerated graphics memory to store our image in.
最后,我们需要分配一些显存用于存储我们加载的图片。
The relatively quick switch of the displayed graphics memory typically reduces the flicker that can otherwise occur.
快速切换显示图形的记忆体通常可减少其他情况下可能会产生的重绘。
The first drawback can be addressed by using any combination of system memory channel (e. g. DDR3) and graphics memory channel (e. g. GDDR) speeds.
可通过采用系统存储器通道(例如ddr3)和图形存储器通道(例如GDDR)速度的任何组合来解决第一个缺点。
Therefore, this solution is beneficial for graphics memory performance but it would generally cost more than the embodiment implementing only system memory.
因此,这种解决方案对于图形存储器性能足有益的,但一般比仅实现系统存储器的实施例具有更高的成本。
However, in this case either the system memory or the graphics memory may be under-utilized, depending on the ration of graphics to system memory bandwidths.
但是,在这种情况下,根据图形对系统存储器带宽的定量,系统存储器或者图形存储器可能未充分利用。
This configuration is not optimal for graphics memory performance because interconnect 110 is the only link between graphics processor 112 and system memory 108.
这种配置对于图形存储器性能不是最佳的,因为互连110足图形处理器112与系统存储器108之间的唯一链路。
As available graphics memory is usually far more limited than general memory, the rendering process has been optimized to keep the use of graphics memory to a minimum.
由于可用的图形内存通常比通用内存更有限,所以已经对呈现过程进行了优化,将图形内存的使用控制在最小。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
Windows7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
Virtual local memory synthesizes the equivalent bandwidth of a pure graphics local memory, e. g. of 2 channels, by using both a smaller amount of graphics memory, e. g. 1 channel, and system memory.
通过使用例如1个通道的较少量图形存储器以及系统存储器,虚拟本地存储器综合了例如2个通道的纯图形本地存储器的等效带宽。
Then GPU's started creating 3d graphics, so they became faster with built-in memory.
然后GPU开始创造3d图形,因此它们靠着内建的显存变得更快。
So, if possible, get a 'discrete' graphics processor, which has its own memory.
因此,如果可能的话,买一个“离散”图形处理器,这种处理器有自己的内存空间。
Buyers goggled and haggled over motherboards, memory chips, solid-state drives, servers, graphics CARDS, non-tangling cables, connectors, monitors and so on.
买家为主板、内存、固态硬盘、服务器、显卡、集线器、连接器和显示器等讨价还价。
There's no reason to upgrade, said Mr Gorbold, if a better graphics card, more memory or more powerful chip in your self-built system has no effect on what you see on screen.
Gorbold说,如果更好的显卡,更多的内存和能强悍的芯片对你的使用没有效果,那自然没有升级的理由。
Instead of using the CPU to display graphics, Vista USES the GPU, which puts a strain on memory.
Vista使用GPU而不是CPU来显示图像,这给内存造成了压力。
On the other hand, if you're not doing graphics, nothing else makes as much of a difference in the system's memory footprint.
另一方面,如果你不需要图形处理,那么没有什么能比它更节省系统内存了。
Q: in your spring buyer's guide, you wrote that adequate graphics chips will be more important than ever, but in the past you've advised that memory, or RAM, was key to speed and performance.
问:在春季给买家的建议中,你提到合适的显卡将比以前任何时候都更加重要,但过去你曾建议说,内存才是对速度和性能至关重要的。
So having plenty of main memory is directly related to getting the most out of such graphics chips.
因此有很大的内存空间就直接关系到让这类显卡发挥最大的作用。
That's a lot of memory just for graphics.
大量的内存用于显示图像。
For example, stress tests to find memory leaks depend on repeated executions of some functions, but the text and graphics on display might not matter.
例如,强力测试能否找出内存泄露取决于一些函数的反复执行,而这与显示文本和图形没有关系。
If it's a fairly common graphics card and you can't find the chipset or memory, you should be able to select a generic or older version of the card from the X installation database.
如果它是一个非常共同的图形卡,而且你不能找晶片组或者存储器,你应该能够选择来自X安装数据库的卡的一个一般性或比较旧版本。
Refer to the white paper specific to your graphics solution at Dynamic video memory Technology (DVMT) - How much video memory do I have? For additional information.
更多有关信息,请参考动态视频内存技术(DVMT)-我有多少内存?中对应于您的图形解决方案的白皮书。
Your computer appears to be out of video memory. Turn down the game's graphics settings (shadows, textures, graphics quality, etc. ) via the in-game Settings menu.
你的电脑似乎是从视频内存。把游戏的图形设置(阴影,纹理,图形质量,等)通过游戏设置菜单。
Graphics - Dynamic video memory Technology (DVMT) - How much video memory do I have?
图形-动态视频内存技术(DVMT) -我有多少视频内存?
Hardware requirements: Linux doesn't require a lot of memory or the beefiest graphics card on the market just to get up and running.
硬件需要:Linux不需要太多的存储空间和市场上最强劲的显卡来支持它的启动和运行。
By comparison, the Home Basic version of Windows Vista requires a 32-bit 1ghz processor, 512mb of RAM, 20gb of hard drive space, and a graphics card with at least 32mb of memory.
与之相对的是,WindowsVista的HomeBasic版本需要1ghz的32位处理器,512MB内存,20gb硬盘空间和最少有32 MB显存的显卡。
Memory: 256 MB RAM; 512 MB recommended for graphics features and certain advanced functionality.1.
内存:256MB内存;推荐512MB。
Embodiments of a virtual local memory for a graphics processor are disclosed.
公开了图形处理器的虚拟本地存储器的实施例。
Modern graphics application systems have to render many geometric datasets, thus facing the problems of memory and bandwidth.
现代图形应用系统需要绘制大量的几何体,这给绘制硬件带来内存、带宽等问题。
All sorts of different CAD system has its own data format of memory graphics, mutual exchange of graphical data is difficult between CAD systems.
各种不同的CAD系统都有其特殊的存储图形数据格式,各CAD系统间难以相互交换图形数据。
应用推荐