• The base class for all hand models, both graphics and physics.

    所有手部模型的基类,包括图形的和物理的。

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  • Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.

    裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。

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  • Every class in Flex that extends from the base class Sprite, has an embedded graphics object in it.

    Flex中每个从基础类Sprite扩展而来的类都具有一个嵌入的图片对象。

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  • DESCRIPTIVE GEOMETRY is the base of engineering Graphics. This course is also the foundation of other graph expression courses for the students majoring in engineering.

    《画法几何》是工程图学的基础,也是工程专业学习其它图形表达课程的基础课。

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  • This paper chiefly studies the application of VRML (virtual reality modeling language) in the virtual model base of engineering graphics.

    主要研究VRML(虚拟现实建模语言)在工程图学虚拟模型库中的应用。

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  • We discuss its knowledge base, data base, graphics system and their organization.

    本文讨论它的知识库、数据库、图形系统以及它们的组织结构。

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  • Last, the Research of Rough Set Relationship Graphics Representation Knowledge Base.

    最后,粗糙集关系图表示法的知识表达系统研究。

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  • The main features of this study include the following points:Well combine the real structure 3-D scenes base on the Principles of Computer Graphics and Monte Carlo method.

    本文工作的主要特色在于:将以计算机图形学原理生成的真实结构植被三维场景与蒙特卡罗光子追踪方法结合。

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  • The main features of this study include the following points:Well combine the real structure 3-D scenes base on the Principles of Computer Graphics and Monte Carlo method.

    本文工作的主要特色在于:将以计算机图形学原理生成的真实结构植被三维场景与蒙特卡罗光子追踪方法结合。

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